dawn-cmake/test/bug/fxc/dyn_array_idx/write/function.wgsl.expected.glsl
Stephen White e2f35ba8e0 GLSL: clean up GLSL output whitespace generation.
More line() and less std::endl.
More automated indents and less manual spacing.
Put a single newline after every struct and function declaration.

Note that this does touch every test result, but only affects whitespace.

Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-26 16:48:55 +00:00

35 lines
668 B
GLSL

#version 310 es
precision mediump float;
struct UBO {
int dynamic_idx;
};
layout(binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
struct S {
int data[64];
};
struct Result {
int tint_symbol;
};
layout(binding = 1) buffer Result_1 {
int tint_symbol;
} result;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
s.data[ubo.dynamic_idx] = 1;
result.tint_symbol = s.data[3];
return;
}
void main() {
f();
}