dawn-cmake/test/bug/tint/870.spvasm.expected.glsl
Stephen White e2f35ba8e0 GLSL: clean up GLSL output whitespace generation.
More line() and less std::endl.
More automated indents and less manual spacing.
Put a single newline after every struct and function declaration.

Note that this does touch every test result, but only affects whitespace.

Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-26 16:48:55 +00:00

39 lines
763 B
GLSL

#version 310 es
precision mediump float;
struct sspp962805860buildInformationS {
vec4 footprint;
vec4 offset;
int essence;
int orientation[6];
};
struct x_B4_BuildInformation {
sspp962805860buildInformationS passthru;
};
layout(binding = 2) buffer x_B4_BuildInformation_1 {
sspp962805860buildInformationS passthru;
} sspp962805860buildInformation;
void main_1() {
int orientation[6] = int[6](0, 0, 0, 0, 0, 0);
int x_23[6] = sspp962805860buildInformation.passthru.orientation;
orientation[0] = x_23[0u];
orientation[1] = x_23[1u];
orientation[2] = x_23[2u];
orientation[3] = x_23[3u];
orientation[4] = x_23[4u];
orientation[5] = x_23[5u];
return;
}
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}