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This reverts commit e5dbe24e942a32d4077a352b2634ef9acbbb669d. Reason for revert: Makes the Tint-Dawn roll fails because of MSL compilation errors on as_type<uint>(-2147483648): as_type cast from 'long' to 'uint' (aka 'unsigned int') is not allowed as_type<uint>(-2147483647) compiles fine, so this is most likely because the MSL compiler types the literal as a long (since without the - it is larger than the max int32). Original change's description: > MSL writer: make signed int overflow defined behaviour > > Bug: tint:124 > Change-Id: Icf545b633d6390ceb7f639e80111390005e311a1 > Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60100 > Kokoro: Kokoro <noreply+kokoro@google.com> > Commit-Queue: Antonio Maiorano <amaiorano@google.com> > Reviewed-by: David Neto <dneto@google.com> TBR=dneto@google.com,bclayton@google.com,jrprice@google.com,amaiorano@google.com,noreply+kokoro@google.com,tint-scoped@luci-project-accounts.iam.gserviceaccount.com Change-Id: I3e3384a9185013bb141a1b7b9b22bad8571bbc50 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: tint:124 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60345 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
108 lines
3.1 KiB
Plaintext
108 lines
3.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[5];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_array_wrapper_1 {
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int arr[4];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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int func_i1_(constant buf0& x_8, thread int* const x) {
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int a = 0;
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int i = 0;
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tint_array_wrapper_1 indexable = {};
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int const x_72 = x_8.x_GLF_uniform_int_values.arr[0].el;
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a = x_72;
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int const x_74 = x_8.x_GLF_uniform_int_values.arr[0].el;
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i = x_74;
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while (true) {
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int const x_79 = i;
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int const x_81 = x_8.x_GLF_uniform_int_values.arr[1].el;
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if ((x_79 < x_81)) {
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} else {
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break;
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}
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int const x_85 = x_8.x_GLF_uniform_int_values.arr[3].el;
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int const x_87 = x_8.x_GLF_uniform_int_values.arr[3].el;
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int const x_89 = x_8.x_GLF_uniform_int_values.arr[3].el;
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int const x_91 = x_8.x_GLF_uniform_int_values.arr[3].el;
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int const x_93 = a;
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tint_array_wrapper_1 const tint_symbol_3 = {.arr={x_85, x_87, x_89, x_91}};
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indexable = tint_symbol_3;
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int const x_95 = indexable.arr[x_93];
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int const x_96 = *(x);
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if ((x_95 > x_96)) {
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if (true) {
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int const x_105 = x_8.x_GLF_uniform_int_values.arr[3].el;
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return x_105;
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} else {
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int const x_107 = x_8.x_GLF_uniform_int_values.arr[3].el;
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a = x_107;
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}
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} else {
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if (true) {
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int const x_111 = x_8.x_GLF_uniform_int_values.arr[4].el;
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return x_111;
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}
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}
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{
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int const x_112 = i;
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i = (x_112 + 1);
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}
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}
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int const x_115 = x_8.x_GLF_uniform_int_values.arr[0].el;
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return x_115;
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}
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void main_1(constant buf0& x_8, thread float4* const tint_symbol_5) {
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int a_1 = 0;
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int param = 0;
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int param_1 = 0;
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int const x_39 = x_8.x_GLF_uniform_int_values.arr[0].el;
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param = x_39;
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int const x_40 = func_i1_(x_8, &(param));
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a_1 = x_40;
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int const x_42 = x_8.x_GLF_uniform_int_values.arr[3].el;
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param_1 = x_42;
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int const x_43 = func_i1_(x_8, &(param_1));
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int const x_44 = a_1;
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a_1 = (x_44 + x_43);
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int const x_46 = a_1;
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int const x_48 = x_8.x_GLF_uniform_int_values.arr[2].el;
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if ((x_46 == x_48)) {
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int const x_54 = x_8.x_GLF_uniform_int_values.arr[3].el;
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int const x_57 = x_8.x_GLF_uniform_int_values.arr[0].el;
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int const x_60 = x_8.x_GLF_uniform_int_values.arr[0].el;
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int const x_63 = x_8.x_GLF_uniform_int_values.arr[3].el;
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*(tint_symbol_5) = float4(float(x_54), float(x_57), float(x_60), float(x_63));
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} else {
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int const x_67 = x_8.x_GLF_uniform_int_values.arr[0].el;
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float const x_68 = float(x_67);
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*(tint_symbol_5) = float4(x_68, x_68, x_68, x_68);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
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thread float4 tint_symbol_6 = 0.0f;
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main_1(x_8, &(tint_symbol_6));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
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tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_4;
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}
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