Corentin Wallez e33b0baa08 Revert "MSL writer: make signed int overflow defined behaviour"
This reverts commit e5dbe24e942a32d4077a352b2634ef9acbbb669d.

Reason for revert: Makes the Tint-Dawn roll fails because of
MSL compilation errors on as_type<uint>(-2147483648):
as_type cast from 'long' to 'uint' (aka 'unsigned int') is not allowed
   
as_type<uint>(-2147483647) compiles fine, so this is most
likely because the MSL compiler types the literal as a long
(since without the - it is larger than the max int32).

Original change's description:
> MSL writer: make signed int overflow defined behaviour
>
> Bug: tint:124
> Change-Id: Icf545b633d6390ceb7f639e80111390005e311a1
> Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60100
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
> Reviewed-by: David Neto <dneto@google.com>

TBR=dneto@google.com,bclayton@google.com,jrprice@google.com,amaiorano@google.com,noreply+kokoro@google.com,tint-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I3e3384a9185013bb141a1b7b9b22bad8571bbc50
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: tint:124
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60345
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-07-30 08:22:58 +00:00

74 lines
2.4 KiB
Plaintext

#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 resolution;
};
struct tint_array_wrapper {
float4 arr[16];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
int collatz_i1_(thread int* const v) {
int count = 0;
count = 0;
while (true) {
int const x_89 = *(v);
if ((x_89 > 1)) {
} else {
break;
}
int const x_92 = *(v);
if (((x_92 & 1) == 1)) {
int const x_98 = *(v);
*(v) = ((3 * x_98) + 1);
} else {
int const x_101 = *(v);
*(v) = (x_101 / 2);
}
int const x_103 = count;
count = (x_103 + 1);
}
int const x_105 = count;
return x_105;
}
void main_1(constant buf0& x_10, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
float2 lin = 0.0f;
int v_1 = 0;
int param = 0;
tint_array_wrapper indexable = {};
float4 const x_63 = *(tint_symbol_6);
float2 const x_66 = x_10.resolution;
lin = (float2(x_63.x, x_63.y) / x_66);
float2 const x_68 = lin;
lin = floor((x_68 * 8.0f));
float const x_72 = lin.x;
float const x_76 = lin.y;
v_1 = ((int(x_72) * 8) + int(x_76));
int const x_79 = v_1;
param = x_79;
int const x_80 = collatz_i1_(&(param));
tint_array_wrapper const tint_symbol_4 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
indexable = tint_symbol_4;
float4 const x_83 = indexable.arr[(x_80 % 16)];
*(tint_symbol_7) = x_83;
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_10 [[buffer(0)]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
tint_symbol_8 = gl_FragCoord_param;
main_1(x_10, &(tint_symbol_8), &(tint_symbol_9));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}