24 lines
552 B
WebGPU Shading Language
24 lines
552 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
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[[group(1), binding(1)]] var arg_1 : sampler_comparison;
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fn textureSampleCompareLevel_011a8f() {
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var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec2<f32>(), 1, 1.0, vec2<i32>());
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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textureSampleCompareLevel_011a8f();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureSampleCompareLevel_011a8f();
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}
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[[stage(compute)]]
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fn compute_main() {
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textureSampleCompareLevel_011a8f();
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}
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