24 lines
518 B
WebGPU Shading Language
24 lines
518 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_2d<f32>;
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[[group(1), binding(1)]] var arg_1 : sampler;
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fn textureSampleGrad_468f88() {
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var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec2<f32>(), vec2<f32>(), vec2<f32>(), vec2<i32>());
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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textureSampleGrad_468f88();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureSampleGrad_468f88();
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}
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[[stage(compute)]]
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fn compute_main() {
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textureSampleGrad_468f88();
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}
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