dawn-cmake/test/intrinsics/gen/textureSampleLevel
Ben Clayton c8434889d8 writer/hlsl: Swizzle depth texture intrinsics
HLSL usually implicitly casts a vector down to a scalar, but this breaks when passing the vector to RWByteAddressBuffer.Store (for DXC only).

Fixed: tint:827
Change-Id: I67d0bc6e9185de3d434a7aaeb575d83850111ec5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55760
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-24 08:46:06 +00:00
..
0bdd9a.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
0bdd9a.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
0bdd9a.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
0bdd9a.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
0bdd9a.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
1b0291.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
1b0291.wgsl.expected.hlsl writer/hlsl: Swizzle depth texture intrinsics 2021-06-24 08:46:06 +00:00
1b0291.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
1b0291.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
1b0291.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
1bf73e.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
1bf73e.wgsl.expected.hlsl writer/hlsl: Swizzle depth texture intrinsics 2021-06-24 08:46:06 +00:00
1bf73e.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
1bf73e.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
1bf73e.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
02be59.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
02be59.wgsl.expected.hlsl writer/hlsl: Swizzle depth texture intrinsics 2021-06-24 08:46:06 +00:00
02be59.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
02be59.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
02be59.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
9bd37b.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
9bd37b.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
9bd37b.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
9bd37b.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
9bd37b.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
47daa4.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
47daa4.wgsl.expected.hlsl writer/hlsl: Swizzle depth texture intrinsics 2021-06-24 08:46:06 +00:00
47daa4.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
47daa4.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
47daa4.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
302be4.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
302be4.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
302be4.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
302be4.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
302be4.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
690d95.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
690d95.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
690d95.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
690d95.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
690d95.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
979816.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
979816.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
979816.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
979816.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
979816.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
a4af26.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
a4af26.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
a4af26.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
a4af26.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
a4af26.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
abfcc0.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
abfcc0.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
abfcc0.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
abfcc0.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
abfcc0.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
ae5e39.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
ae5e39.wgsl.expected.hlsl writer/hlsl: Swizzle depth texture intrinsics 2021-06-24 08:46:06 +00:00
ae5e39.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
ae5e39.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
ae5e39.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
ba93b3.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
ba93b3.wgsl.expected.hlsl writer/hlsl: Swizzle depth texture intrinsics 2021-06-24 08:46:06 +00:00
ba93b3.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
ba93b3.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
ba93b3.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
c6aca6.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
c6aca6.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
c6aca6.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
c6aca6.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
c6aca6.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
c32df7.wgsl test/intrinsics: Include overload signature in test case 2021-06-17 20:04:45 +00:00
c32df7.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
c32df7.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
c32df7.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
c32df7.wgsl.expected.wgsl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00