mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-13 10:03:41 +00:00
This patch renames the following parameters to match the latest WebGPU IDL: - BindGroupDescriptor.numBindings -> bindingCount - BindGroupLayoutDescriptor.numBindings -> bindingCount - BindGroupDescriptor.numBindings -> bindingCount - queue.submit(numCommands, ..) -> commandCount - RenderPipelineDescriptor.numColorStates -> colorStateCount - TextureDescriptor: arraySize -> arrayLayerCount levelCount -> mipLevelCount - TextureViewDescriptor: levelCount -> mipLevelCount layerCount -> arrayLayerCount BUG=dawn:80 Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201 Reviewed-on: https://dawn-review.googlesource.com/c/4881 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
172 lines
6.5 KiB
C++
172 lines
6.5 KiB
C++
// Copyright 2017 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "tests/unittests/validation/ValidationTest.h"
|
|
|
|
#include "common/Assert.h"
|
|
#include "dawn/dawn.h"
|
|
#include "dawn_native/DawnNative.h"
|
|
#include "dawn_native/NullBackend.h"
|
|
|
|
ValidationTest::ValidationTest() {
|
|
mInstance = std::make_unique<dawn_native::Instance>();
|
|
mInstance->DiscoverDefaultAdapters();
|
|
|
|
std::vector<dawn_native::Adapter> adapters = mInstance->GetAdapters();
|
|
|
|
// Validation tests run against the null backend, find the corresponding adapter
|
|
bool foundNullAdapter = false;
|
|
dawn_native::Adapter nullAdapter;
|
|
for (auto adapter : adapters) {
|
|
if (adapter.GetBackendType() == dawn_native::BackendType::Null) {
|
|
nullAdapter = adapter;
|
|
foundNullAdapter = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ASSERT(foundNullAdapter);
|
|
device = dawn::Device::Acquire(nullAdapter.CreateDevice());
|
|
|
|
dawnProcTable procs = dawn_native::GetProcs();
|
|
dawnSetProcs(&procs);
|
|
|
|
device.SetErrorCallback(ValidationTest::OnDeviceError, static_cast<dawnCallbackUserdata>(reinterpret_cast<uintptr_t>(this)));
|
|
}
|
|
|
|
ValidationTest::~ValidationTest() {
|
|
// We need to destroy Dawn objects before setting the procs to null otherwise the dawn*Release
|
|
// will call a nullptr
|
|
device = dawn::Device();
|
|
dawnSetProcs(nullptr);
|
|
}
|
|
|
|
void ValidationTest::TearDown() {
|
|
ASSERT_FALSE(mExpectError);
|
|
|
|
for (auto& expectation : mExpectations) {
|
|
std::string name = expectation.debugName;
|
|
if (name.empty()) {
|
|
name = "<no debug name set>";
|
|
}
|
|
|
|
ASSERT_TRUE(expectation.gotStatus) << "Didn't get a status for " << name;
|
|
|
|
ASSERT_NE(DAWN_BUILDER_ERROR_STATUS_UNKNOWN, expectation.status) << "Got unknown status for " << name;
|
|
|
|
bool wasSuccess = expectation.status == DAWN_BUILDER_ERROR_STATUS_SUCCESS;
|
|
ASSERT_EQ(expectation.expectSuccess, wasSuccess)
|
|
<< "Got wrong status value for " << name
|
|
<< ", status was " << expectation.status << " with \"" << expectation.statusMessage << "\"";
|
|
}
|
|
}
|
|
|
|
void ValidationTest::StartExpectDeviceError() {
|
|
mExpectError = true;
|
|
mError = false;
|
|
}
|
|
bool ValidationTest::EndExpectDeviceError() {
|
|
mExpectError = false;
|
|
return mError;
|
|
}
|
|
std::string ValidationTest::GetLastDeviceErrorMessage() const {
|
|
return mDeviceErrorMessage;
|
|
}
|
|
|
|
dawn::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
|
|
dawn::TextureDescriptor descriptor;
|
|
descriptor.dimension = dawn::TextureDimension::e2D;
|
|
descriptor.size.width = 640;
|
|
descriptor.size.height = 480;
|
|
descriptor.size.depth = 1;
|
|
descriptor.arrayLayerCount = 1;
|
|
descriptor.sampleCount = 1;
|
|
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
|
|
descriptor.mipLevelCount = 1;
|
|
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
|
|
|
|
auto colorBuffer = device.CreateTexture(&descriptor);
|
|
auto colorView = colorBuffer.CreateDefaultTextureView();
|
|
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
|
|
colorAttachment.attachment = colorView;
|
|
colorAttachment.resolveTarget = nullptr;
|
|
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
colorAttachment.loadOp = dawn::LoadOp::Clear;
|
|
colorAttachment.storeOp = dawn::StoreOp::Store;
|
|
return device.CreateRenderPassDescriptorBuilder()
|
|
.SetColorAttachments(1, &colorAttachment)
|
|
.GetResult();
|
|
}
|
|
|
|
void ValidationTest::OnDeviceError(const char* message, dawnCallbackUserdata userdata) {
|
|
auto self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata));
|
|
self->mDeviceErrorMessage = message;
|
|
|
|
// Skip this one specific error that is raised when a builder is used after it got an error
|
|
// this is important because we don't want to wrap all creation tests in ASSERT_DEVICE_ERROR.
|
|
// Yes the error message is misleading.
|
|
if (self->mDeviceErrorMessage == "Builder cannot be used after GetResult") {
|
|
return;
|
|
}
|
|
|
|
ASSERT_TRUE(self->mExpectError) << "Got unexpected device error: " << message;
|
|
ASSERT_FALSE(self->mError) << "Got two errors in expect block";
|
|
self->mError = true;
|
|
}
|
|
|
|
void ValidationTest::OnBuilderErrorStatus(dawnBuilderErrorStatus status, const char* message, dawn::CallbackUserdata userdata1, dawn::CallbackUserdata userdata2) {
|
|
auto* self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata1));
|
|
size_t index = static_cast<size_t>(userdata2);
|
|
|
|
ASSERT_LT(index, self->mExpectations.size());
|
|
|
|
auto& expectation = self->mExpectations[index];
|
|
ASSERT_FALSE(expectation.gotStatus);
|
|
expectation.gotStatus = true;
|
|
expectation.status = status;
|
|
expectation.statusMessage = message;
|
|
}
|
|
|
|
ValidationTest::DummyRenderPass ValidationTest::CreateDummyRenderPass() {
|
|
DummyRenderPass dummy;
|
|
dummy.width = 400;
|
|
dummy.height = 400;
|
|
dummy.attachmentFormat = dawn::TextureFormat::R8G8B8A8Unorm;
|
|
|
|
dawn::TextureDescriptor descriptor;
|
|
descriptor.dimension = dawn::TextureDimension::e2D;
|
|
descriptor.size.width = dummy.width;
|
|
descriptor.size.height = dummy.height;
|
|
descriptor.size.depth = 1;
|
|
descriptor.arrayLayerCount = 1;
|
|
descriptor.sampleCount = 1;
|
|
descriptor.format = dummy.attachmentFormat;
|
|
descriptor.mipLevelCount = 1;
|
|
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
|
|
dummy.attachment = device.CreateTexture(&descriptor);
|
|
|
|
dawn::TextureView view = dummy.attachment.CreateDefaultTextureView();
|
|
dawn::RenderPassColorAttachmentDescriptor colorAttachment;
|
|
colorAttachment.attachment = view;
|
|
colorAttachment.resolveTarget = nullptr;
|
|
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
colorAttachment.loadOp = dawn::LoadOp::Clear;
|
|
colorAttachment.storeOp = dawn::StoreOp::Store;
|
|
dummy.renderPass = AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
|
.SetColorAttachments(1, &colorAttachment)
|
|
.GetResult();
|
|
|
|
return dummy;
|
|
}
|