#version 310 es
precision mediump float;
void f() {
uvec3 a = uvec3(1u, 2u, 3u);
vec3 b = uintBitsToFloat(a);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;