dawn-cmake/test/intrinsics/gen/textureSampleCompare/dd431d.wgsl.expected.glsl

27 lines
541 B
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSampleCompare_dd431d() {
float res = texture(arg_0_arg_1, vec3(0.0f, 0.0f, float(1)), 1.0f);
}
void fragment_main() {
textureSampleCompare_dd431d();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:7: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
ERROR: 0:7: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.