dawn-cmake/test/intrinsics/gen/textureSampleGrad/e9a2f7.wgsl.expected.glsl

57 lines
1.3 KiB
GLSL

#version 310 es
precision mediump float;
uniform highp sampler3D arg_0_arg_1;
void textureSampleGrad_e9a2f7() {
vec4 res = textureGradOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
}
vec4 vertex_main() {
textureSampleGrad_e9a2f7();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0_arg_1;
void textureSampleGrad_e9a2f7() {
vec4 res = textureGradOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
}
void fragment_main() {
textureSampleGrad_e9a2f7();
}
void main() {
fragment_main();
return;
}
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0_arg_1;
void textureSampleGrad_e9a2f7() {
vec4 res = textureGradOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
}
void compute_main() {
textureSampleGrad_e9a2f7();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}