dawn-cmake/test/intrinsics/textureGather/u32/red.wgsl.expected.glsl

14 lines
195 B
GLSL

#version 310 es
precision mediump float;
uniform highp usampler2D t_s;
void tint_symbol() {
uvec4 res = textureGather(t_s, vec2(0.0f, 0.0f), 0);
}
void main() {
tint_symbol();
return;
}