43 lines
486 B
WebGPU Shading Language
43 lines
486 B
WebGPU Shading Language
struct S {
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a : array<vec4<i32>, 4>,
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}
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@group(0) @binding(0) var<storage, read_write> buffer : array<S>;
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var<private> v : u32;
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fn idx1() -> i32 {
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v++;
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return 1;
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}
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fn idx2() -> i32 {
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v++;
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return 2;
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}
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fn idx3() -> i32 {
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v++;
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return 3;
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}
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fn idx4() -> i32 {
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v++;
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return 4;
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}
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fn idx5() -> i32 {
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v++;
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return 0;
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}
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fn idx6() -> i32 {
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v++;
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return 2;
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}
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fn main() {
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for(buffer[idx1()].a[idx2()][idx3()]++; (v < 10u); buffer[idx4()].a[idx5()][idx6()]++) {
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}
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}
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