340 lines
7.5 KiB
WebGPU Shading Language
340 lines
7.5 KiB
WebGPU Shading Language
struct buf0 {
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injectionSwitch : vec2<f32>,
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}
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var<private> data : array<i32, 10u>;
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var<private> temp : array<i32, 10u>;
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var<private> gl_FragCoord : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_34 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn merge_i1_i1_i1_(f : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) {
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var k : i32;
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var i : i32;
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var j : i32;
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var i_1 : i32;
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let x_260 : i32 = *(f);
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k = x_260;
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let x_261 : i32 = *(f);
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i = x_261;
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let x_262 : i32 = *(mid);
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j = (x_262 + 1);
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loop {
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let x_268 : i32 = i;
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let x_269 : i32 = *(mid);
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let x_271 : i32 = j;
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let x_272 : i32 = *(to);
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if (((x_268 <= x_269) & (x_271 <= x_272))) {
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} else {
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break;
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}
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let x_276 : i32 = i;
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let x_278 : i32 = data[x_276];
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let x_279 : i32 = j;
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let x_281 : i32 = data[x_279];
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if ((x_278 < x_281)) {
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let x_286 : i32 = k;
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k = (x_286 + 1);
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let x_288 : i32 = i;
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i = (x_288 + 1);
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let x_291 : i32 = data[x_288];
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temp[x_286] = x_291;
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} else {
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let x_293 : i32 = k;
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k = (x_293 + 1);
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let x_295 : i32 = j;
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j = (x_295 + 1);
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let x_298 : i32 = data[x_295];
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temp[x_293] = x_298;
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}
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}
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loop {
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let x_304 : i32 = i;
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let x_306 : i32 = i;
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let x_307 : i32 = *(mid);
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if (((x_304 < 10) & (x_306 <= x_307))) {
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} else {
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break;
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}
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let x_311 : i32 = k;
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k = (x_311 + 1);
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let x_313 : i32 = i;
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i = (x_313 + 1);
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let x_316 : i32 = data[x_313];
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temp[x_311] = x_316;
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}
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let x_318 : i32 = *(f);
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i_1 = x_318;
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loop {
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let x_323 : i32 = i_1;
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let x_324 : i32 = *(to);
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if ((x_323 <= x_324)) {
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} else {
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break;
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}
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let x_327 : i32 = i_1;
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let x_328 : i32 = i_1;
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let x_330 : i32 = temp[x_328];
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data[x_327] = x_330;
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continuing {
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let x_332 : i32 = i_1;
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i_1 = (x_332 + 1);
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}
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}
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return;
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}
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fn func_i1_i1_(m : ptr<function, i32>, high : ptr<function, i32>) -> i32 {
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var x : i32;
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var x_335 : i32;
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var x_336 : i32;
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let x_338 : f32 = gl_FragCoord.x;
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if ((x_338 >= 0.0)) {
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if (false) {
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let x_346 : i32 = *(high);
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x_336 = (x_346 << bitcast<u32>(0));
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} else {
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x_336 = 4;
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}
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let x_348 : i32 = x_336;
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x_335 = (1 << bitcast<u32>(x_348));
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} else {
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x_335 = 1;
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}
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let x_350 : i32 = x_335;
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x = x_350;
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let x_351 : i32 = x;
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x = (x_351 >> bitcast<u32>(4));
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let x_353 : i32 = *(m);
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let x_355 : i32 = *(m);
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let x_357 : i32 = *(m);
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let x_359 : i32 = x;
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return clamp((2 * x_353), (2 * x_355), ((2 * x_357) / x_359));
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}
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fn mergeSort_() {
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var low : i32;
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var high_1 : i32;
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var m_1 : i32;
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var i_2 : i32;
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var f_1 : i32;
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var mid_1 : i32;
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var to_1 : i32;
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var param : i32;
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var param_1 : i32;
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var param_2 : i32;
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var param_3 : i32;
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var param_4 : i32;
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low = 0;
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high_1 = 9;
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m_1 = 1;
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loop {
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let x_367 : i32 = m_1;
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let x_368 : i32 = high_1;
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if ((x_367 <= x_368)) {
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} else {
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break;
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}
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let x_371 : i32 = low;
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i_2 = x_371;
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loop {
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let x_376 : i32 = i_2;
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let x_377 : i32 = high_1;
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if ((x_376 < x_377)) {
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} else {
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break;
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}
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let x_380 : i32 = i_2;
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f_1 = x_380;
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let x_381 : i32 = i_2;
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let x_382 : i32 = m_1;
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mid_1 = ((x_381 + x_382) - 1);
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let x_385 : i32 = i_2;
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let x_386 : i32 = m_1;
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let x_390 : i32 = high_1;
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to_1 = min(((x_385 + (2 * x_386)) - 1), x_390);
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let x_392 : i32 = f_1;
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param = x_392;
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let x_393 : i32 = mid_1;
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param_1 = x_393;
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let x_394 : i32 = to_1;
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param_2 = x_394;
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merge_i1_i1_i1_(&(param), &(param_1), &(param_2));
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continuing {
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let x_396 : i32 = m_1;
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param_3 = x_396;
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let x_397 : i32 = high_1;
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param_4 = x_397;
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let x_398 : i32 = func_i1_i1_(&(param_3), &(param_4));
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let x_399 : i32 = i_2;
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i_2 = (x_399 + x_398);
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}
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}
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continuing {
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let x_401 : i32 = m_1;
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m_1 = (2 * x_401);
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}
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}
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return;
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}
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fn main_1() {
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var i_3 : i32;
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var j_1 : i32;
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var grey : f32;
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let x_93 : f32 = x_34.injectionSwitch.x;
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i_3 = i32(x_93);
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loop {
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let x_99 : i32 = i_3;
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switch(x_99) {
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case 9: {
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let x_129 : i32 = i_3;
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data[x_129] = -5;
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}
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case 8: {
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let x_127 : i32 = i_3;
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data[x_127] = -4;
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}
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case 7: {
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let x_125 : i32 = i_3;
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data[x_125] = -3;
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}
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case 6: {
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let x_123 : i32 = i_3;
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data[x_123] = -2;
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}
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case 5: {
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let x_121 : i32 = i_3;
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data[x_121] = -1;
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}
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case 4: {
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let x_119 : i32 = i_3;
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data[x_119] = 0;
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}
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case 3: {
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let x_117 : i32 = i_3;
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data[x_117] = 1;
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}
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case 2: {
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let x_115 : i32 = i_3;
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data[x_115] = 2;
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}
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case 1: {
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let x_113 : i32 = i_3;
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data[x_113] = 3;
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}
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case 0: {
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let x_111 : i32 = i_3;
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data[x_111] = 4;
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}
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default: {
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}
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}
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let x_131 : i32 = i_3;
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i_3 = (x_131 + 1);
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continuing {
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let x_133 : i32 = i_3;
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if ((x_133 < 10)) {
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} else {
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break;
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}
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}
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}
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j_1 = 0;
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loop {
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let x_139 : i32 = j_1;
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if ((x_139 < 10)) {
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} else {
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break;
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}
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let x_142 : i32 = j_1;
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let x_143 : i32 = j_1;
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let x_145 : i32 = data[x_143];
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temp[x_142] = x_145;
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continuing {
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let x_147 : i32 = j_1;
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j_1 = (x_147 + 1);
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}
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}
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mergeSort_();
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let x_151 : f32 = gl_FragCoord.y;
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if ((i32(x_151) < 30)) {
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let x_158 : i32 = data[0];
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grey = (0.5 + (f32(x_158) / 10.0));
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} else {
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let x_163 : f32 = gl_FragCoord.y;
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if ((i32(x_163) < 60)) {
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let x_170 : i32 = data[1];
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grey = (0.5 + (f32(x_170) / 10.0));
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} else {
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let x_175 : f32 = gl_FragCoord.y;
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if ((i32(x_175) < 90)) {
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let x_182 : i32 = data[2];
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grey = (0.5 + (f32(x_182) / 10.0));
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} else {
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let x_187 : f32 = gl_FragCoord.y;
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if ((i32(x_187) < 120)) {
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let x_194 : i32 = data[3];
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grey = (0.5 + (f32(x_194) / 10.0));
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} else {
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let x_199 : f32 = gl_FragCoord.y;
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if ((i32(x_199) < 150)) {
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discard;
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} else {
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let x_206 : f32 = gl_FragCoord.y;
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if ((i32(x_206) < 180)) {
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let x_213 : i32 = data[5];
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grey = (0.5 + (f32(x_213) / 10.0));
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} else {
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let x_218 : f32 = gl_FragCoord.y;
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if ((i32(x_218) < 210)) {
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let x_225 : i32 = data[6];
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grey = (0.5 + (f32(x_225) / 10.0));
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} else {
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let x_230 : f32 = gl_FragCoord.y;
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if ((i32(x_230) < 240)) {
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let x_237 : i32 = data[7];
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grey = (0.5 + (f32(x_237) / 10.0));
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} else {
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let x_242 : f32 = gl_FragCoord.y;
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if ((i32(x_242) < 270)) {
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let x_249 : i32 = data[8];
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grey = (0.5 + (f32(x_249) / 10.0));
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} else {
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discard;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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let x_253 : f32 = grey;
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let x_254 : vec3<f32> = vec3<f32>(x_253, x_253, x_253);
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x_GLF_color = vec4<f32>(x_254.x, x_254.y, x_254.z, 1.0);
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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