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	This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
		
			
				
	
	
		
			24 lines
		
	
	
		
			567 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			567 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| struct VertexInputs0 {
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|   @builtin(vertex_index) vertex_index : u32,
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|   @location(0) loc0 : i32,
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| };
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| struct VertexInputs1 {
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|   @location(2) loc2 : f32,
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|   @location(3) loc3 : vec4<f32>,
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| };
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| 
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| @vertex
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| fn main(
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|   inputs0 : VertexInputs0,
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|   @location(1) loc1 : u32,
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|   @builtin(instance_index) instance_index : u32,
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|   inputs1 : VertexInputs1,
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| ) -> @builtin(position) vec4<f32> {
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|   let foo : u32 = inputs0.vertex_index + instance_index;
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|   let i : i32 = inputs0.loc0;
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|   let u : u32 = loc1;
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|   let f : f32 = inputs1.loc2;
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|   let v : vec4<f32> = inputs1.loc3;
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|   return vec4<f32>();
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| }
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