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Bug: dawn:340 Change-Id: I6fa1948261e8e6f91324464dade3e9954bd833e5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15861 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
181 lines
5.1 KiB
C++
181 lines
5.1 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <gtest/gtest.h>
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#include "common/Math.h"
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#include "common/SlabAllocator.h"
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namespace {
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struct Foo : public PlacementAllocated {
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Foo(int value) : value(value) {
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}
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int value;
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};
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struct alignas(256) AlignedFoo : public Foo {
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using Foo::Foo;
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};
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} // namespace
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// Test that a slab allocator of a single object works.
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TEST(SlabAllocatorTests, Single) {
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SlabAllocator<Foo> allocator(1);
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Foo* obj = allocator.Allocate(4);
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EXPECT_EQ(obj->value, 4);
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allocator.Deallocate(obj);
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}
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// Allocate multiple objects and check their data is correct.
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TEST(SlabAllocatorTests, AllocateSequential) {
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// Check small alignment
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{
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SlabAllocator<Foo> allocator(5);
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std::vector<Foo*> objects;
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for (int i = 0; i < 10; ++i) {
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auto* ptr = allocator.Allocate(i);
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EXPECT_TRUE(std::find(objects.begin(), objects.end(), ptr) == objects.end());
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objects.push_back(ptr);
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}
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for (int i = 0; i < 10; ++i) {
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// Check that the value is correct and hasn't been trampled.
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EXPECT_EQ(objects[i]->value, i);
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// Check that the alignment is correct.
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EXPECT_TRUE(IsPtrAligned(objects[i], alignof(Foo)));
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}
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// Deallocate all of the objects.
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for (Foo* object : objects) {
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allocator.Deallocate(object);
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}
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}
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// Check large alignment
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{
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SlabAllocator<AlignedFoo> allocator(9);
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std::vector<AlignedFoo*> objects;
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for (int i = 0; i < 21; ++i) {
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auto* ptr = allocator.Allocate(i);
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EXPECT_TRUE(std::find(objects.begin(), objects.end(), ptr) == objects.end());
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objects.push_back(ptr);
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}
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for (int i = 0; i < 21; ++i) {
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// Check that the value is correct and hasn't been trampled.
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EXPECT_EQ(objects[i]->value, i);
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// Check that the alignment is correct.
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EXPECT_TRUE(IsPtrAligned(objects[i], 256));
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}
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// Deallocate all of the objects.
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for (AlignedFoo* object : objects) {
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allocator.Deallocate(object);
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}
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}
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}
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// Test that when reallocating a number of objects <= pool size, all memory is reused.
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TEST(SlabAllocatorTests, ReusesFreedMemory) {
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SlabAllocator<Foo> allocator(17);
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// Allocate a number of objects.
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std::set<Foo*> objects;
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for (int i = 0; i < 17; ++i) {
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EXPECT_TRUE(objects.insert(allocator.Allocate(i)).second);
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}
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// Deallocate all of the objects.
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for (Foo* object : objects) {
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allocator.Deallocate(object);
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}
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std::set<Foo*> reallocatedObjects;
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// Allocate objects again. All of the pointers should be the same.
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for (int i = 0; i < 17; ++i) {
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Foo* ptr = allocator.Allocate(i);
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EXPECT_TRUE(reallocatedObjects.insert(ptr).second);
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EXPECT_TRUE(std::find(objects.begin(), objects.end(), ptr) != objects.end());
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}
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// Deallocate all of the objects.
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for (Foo* object : objects) {
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allocator.Deallocate(object);
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}
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}
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// Test many allocations and deallocations. Meant to catch corner cases with partially
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// empty slabs.
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TEST(SlabAllocatorTests, AllocateDeallocateMany) {
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SlabAllocator<Foo> allocator(17);
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std::set<Foo*> objects;
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std::set<Foo*> set3;
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std::set<Foo*> set7;
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// Allocate many objects.
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for (uint32_t i = 0; i < 800; ++i) {
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Foo* object = allocator.Allocate(i);
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EXPECT_TRUE(objects.insert(object).second);
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if (i % 3 == 0) {
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set3.insert(object);
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} else if (i % 7 == 0) {
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set7.insert(object);
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}
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}
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// Deallocate every 3rd object.
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for (Foo* object : set3) {
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allocator.Deallocate(object);
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objects.erase(object);
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}
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// Allocate many more objects
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for (uint32_t i = 0; i < 800; ++i) {
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Foo* object = allocator.Allocate(i);
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EXPECT_TRUE(objects.insert(object).second);
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if (i % 7 == 0) {
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set7.insert(object);
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}
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}
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// Deallocate every 7th object from the first and second rounds of allocation.
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for (Foo* object : set7) {
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allocator.Deallocate(object);
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objects.erase(object);
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}
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// Allocate objects again
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for (uint32_t i = 0; i < 800; ++i) {
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Foo* object = allocator.Allocate(i);
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EXPECT_TRUE(objects.insert(object).second);
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}
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// Deallocate the rest of the objects
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for (Foo* object : objects) {
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allocator.Deallocate(object);
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}
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}
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