dawn-cmake/test/tint/builtins/gen/var/mix/1faeb1.wgsl.expected.wgsl

23 lines
360 B
WebGPU Shading Language

fn mix_1faeb1() {
var arg_0 = vec4<f32>();
var arg_1 = vec4<f32>();
var arg_2 = 1.0;
var res : vec4<f32> = mix(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
mix_1faeb1();
return vec4<f32>();
}
@fragment
fn fragment_main() {
mix_1faeb1();
}
@compute @workgroup_size(1)
fn compute_main() {
mix_1faeb1();
}