23 lines
360 B
WebGPU Shading Language
23 lines
360 B
WebGPU Shading Language
fn mix_1faeb1() {
|
|
var arg_0 = vec4<f32>();
|
|
var arg_1 = vec4<f32>();
|
|
var arg_2 = 1.0;
|
|
var res : vec4<f32> = mix(arg_0, arg_1, arg_2);
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
mix_1faeb1();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
mix_1faeb1();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
mix_1faeb1();
|
|
}
|