dawn-cmake/test/tint/builtins/textureGather/f32/red.wgsl.expected.hlsl

8 lines
152 B
HLSL

Texture2D<float4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
float4 res = t.GatherRed(s, (0.0f).xx);
return;
}