dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-inst-combine-compares-w.../0-opt.wgsl

65 lines
1.2 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 3u>;
struct buf1 {
x_GLF_uniform_int_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
type Arr_1 = array<strided_arr_1, 1u>;
struct buf0 {
x_GLF_uniform_float_values : Arr_1,
}
@group(0) @binding(1) var<uniform> x_6 : buf1;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_8 : buf0;
fn main_1() {
var i : i32;
let x_32 : i32 = x_6.x_GLF_uniform_int_values[2].el;
i = x_32;
loop {
let x_37 : i32 = i;
if ((x_37 >= 0)) {
} else {
break;
}
let x_40 : i32 = i;
if (((x_40 % 2) == 0)) {
let x_47 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_50 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_53 : i32 = x_6.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(1.0, f32(x_47), f32(x_50), f32(x_53));
} else {
let x_57 : f32 = x_8.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4<f32>(x_57, x_57, x_57, x_57);
}
let x_59 : i32 = i;
i = (x_59 - 1);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}