49 lines
893 B
WebGPU Shading Language
49 lines
893 B
WebGPU Shading Language
struct buf0 {
|
|
injectionSwitch : vec2<f32>,
|
|
}
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
var<private> gl_FragCoord : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
let x_30 : f32 = x_6.injectionSwitch.x;
|
|
switch(i32(x_30)) {
|
|
case 0: {
|
|
switch(1) {
|
|
case 1: {
|
|
let x_38 : f32 = gl_FragCoord.y;
|
|
if ((x_38 >= 0.0)) {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
break;
|
|
}
|
|
discard;
|
|
}
|
|
default: {
|
|
}
|
|
}
|
|
fallthrough;
|
|
}
|
|
case 42: {
|
|
}
|
|
default: {
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|