98 lines
1.8 KiB
WebGPU Shading Language
98 lines
1.8 KiB
WebGPU Shading Language
struct buf0 {
|
|
injectionSwitch : vec2<f32>,
|
|
}
|
|
|
|
type RTArr = array<u32>;
|
|
|
|
struct doesNotMatter {
|
|
x_compute_data : RTArr,
|
|
}
|
|
|
|
var<private> GLF_live2gl_FragCoord : vec4<f32>;
|
|
|
|
@group(0) @binding(1) var<uniform> x_9 : buf0;
|
|
|
|
@group(0) @binding(0) var<storage, read_write> x_12 : doesNotMatter;
|
|
|
|
fn main_1() {
|
|
var GLF_live2_looplimiter1 : i32;
|
|
var i : i32;
|
|
var j : i32;
|
|
var GLF_dead3x : f32;
|
|
var x_51 : f32;
|
|
var GLF_dead3k : i32;
|
|
GLF_live2_looplimiter1 = 0;
|
|
i = 0;
|
|
loop {
|
|
let x_56 : i32 = i;
|
|
if ((x_56 < 1)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_59 : i32 = GLF_live2_looplimiter1;
|
|
if ((x_59 >= 3)) {
|
|
j = 0;
|
|
loop {
|
|
let x_67 : i32 = j;
|
|
if ((x_67 < 1)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_13 : f32 = GLF_live2gl_FragCoord.x;
|
|
if ((i32(x_13) < 120)) {
|
|
} else {
|
|
workgroupBarrier();
|
|
}
|
|
|
|
continuing {
|
|
let x_76 : i32 = j;
|
|
j = (x_76 + 1);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
continuing {
|
|
let x_78 : i32 = i;
|
|
i = (x_78 + 1);
|
|
}
|
|
}
|
|
let x_81 : f32 = x_9.injectionSwitch.x;
|
|
let x_83 : f32 = x_9.injectionSwitch.y;
|
|
if ((x_81 > x_83)) {
|
|
let x_14 : f32 = GLF_live2gl_FragCoord.x;
|
|
x_51 = x_14;
|
|
} else {
|
|
x_51 = 0.0;
|
|
}
|
|
let x_15 : f32 = x_51;
|
|
GLF_dead3x = x_15;
|
|
GLF_dead3k = 0;
|
|
loop {
|
|
let x_93 : i32 = GLF_dead3k;
|
|
if ((x_93 < 2)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_96 : f32 = GLF_dead3x;
|
|
if ((x_96 > 4.0)) {
|
|
break;
|
|
}
|
|
let x_16 : f32 = GLF_live2gl_FragCoord.x;
|
|
GLF_dead3x = x_16;
|
|
workgroupBarrier();
|
|
|
|
continuing {
|
|
let x_101 : i32 = GLF_dead3k;
|
|
GLF_dead3k = (x_101 + 1);
|
|
}
|
|
}
|
|
x_12.x_compute_data[0] = 42u;
|
|
return;
|
|
}
|
|
|
|
@compute @workgroup_size(1, 18, 6)
|
|
fn main() {
|
|
main_1();
|
|
}
|