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This prevents dirty textures to be used when memory is recycled while destroying/creating new textures. If a texture is being used for the first time and has not yet been initialized, it will be cleared to zeros. Bug: dawn:145 Change-Id: I1140ff0535241b247b855df2afefc01fbc003470 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8380 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Natasha Lee <natlee@microsoft.com>
53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/opengl/UtilsGL.h"
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#include "common/Assert.h"
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namespace dawn_native { namespace opengl {
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GLuint ToOpenGLCompareFunction(dawn::CompareFunction compareFunction) {
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switch (compareFunction) {
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case dawn::CompareFunction::Never:
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return GL_NEVER;
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case dawn::CompareFunction::Less:
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return GL_LESS;
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case dawn::CompareFunction::LessEqual:
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return GL_LEQUAL;
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case dawn::CompareFunction::Greater:
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return GL_GREATER;
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case dawn::CompareFunction::GreaterEqual:
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return GL_GEQUAL;
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case dawn::CompareFunction::NotEqual:
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return GL_NOTEQUAL;
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case dawn::CompareFunction::Equal:
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return GL_EQUAL;
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case dawn::CompareFunction::Always:
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return GL_ALWAYS;
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default:
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UNREACHABLE();
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}
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}
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GLint GetStencilMaskFromStencilFormat(dawn::TextureFormat depthStencilFormat) {
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switch (depthStencilFormat) {
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case dawn::TextureFormat::Depth24PlusStencil8:
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return 0xFF;
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default:
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UNREACHABLE();
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}
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}
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}} // namespace dawn_native::opengl
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