39 lines
528 B
GLSL
39 lines
528 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct UBO {
|
|
int dynamic_idx;
|
|
};
|
|
|
|
layout (binding = 0) uniform UBO_1 {
|
|
int dynamic_idx;
|
|
} ubo;
|
|
|
|
struct Result {
|
|
int tint_symbol;
|
|
};
|
|
|
|
layout (binding = 2) buffer Result_1 {
|
|
int tint_symbol;
|
|
} result;
|
|
|
|
struct SSBO {
|
|
int data[4];
|
|
};
|
|
|
|
layout (binding = 1) buffer SSBO_1 {
|
|
int data[4];
|
|
} ssbo;
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void f() {
|
|
ssbo.data[ubo.dynamic_idx] = 1;
|
|
result.tint_symbol = ssbo.data[3];
|
|
return;
|
|
}
|
|
void main() {
|
|
f();
|
|
}
|
|
|
|
|