dawn-cmake/test/intrinsics/gen/frexp/eabd40.wgsl.expected.wgsl

20 lines
302 B
WebGPU Shading Language

fn frexp_eabd40() {
var res = frexp(1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
frexp_eabd40();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
frexp_eabd40();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
frexp_eabd40();
}