#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0;
void textureSample_8522e7() {
float res = textureOffset(arg_0, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0)).x;
}
void fragment_main() {
textureSample_8522e7();
return;
void main() {
fragment_main();