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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
76 lines
1.4 KiB
HLSL
76 lines
1.4 KiB
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void func_i1_(inout int x) {
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int a = 0;
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int data[9] = (int[9])0;
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int temp[2] = (int[2])0;
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int i = 0;
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bool x_95 = false;
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bool x_96_phi = false;
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a = 0;
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data[0] = 5;
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while (true) {
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const int x_56 = a;
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const int x_57 = x;
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if ((x_56 <= x_57)) {
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} else {
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break;
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}
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if ((a <= 10)) {
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const int x_64 = a;
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const int x_69 = data[min(a, 0)];
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temp[min(x_64, 1)] = x_69;
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a = (a + 1);
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}
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}
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i = 0;
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{
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for(; (i < 2); i = (i + 1)) {
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const int x_80 = i;
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const int x_82 = temp[0];
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data[x_80] = (x_82 + i);
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}
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}
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const int x_89 = data[0];
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const bool x_90 = (x_89 == 5);
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x_96_phi = x_90;
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if (x_90) {
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const int x_94 = data[1];
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x_95 = (x_94 == 6);
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x_96_phi = x_95;
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}
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if (x_96_phi) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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void main_1() {
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int i_1 = 0;
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int param = 0;
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i_1 = 1;
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{
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for(; (i_1 < 6); i_1 = (i_1 + 1)) {
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param = i_1;
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func_i1_(param);
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_2;
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}
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