mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-15 20:01:22 +00:00
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
95 lines
1.6 KiB
WebGPU Shading Language
95 lines
1.6 KiB
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn func_i1_(x : ptr<function, i32>) {
|
|
var a : i32;
|
|
var data : array<i32, 9>;
|
|
var temp : array<i32, 2>;
|
|
var i : i32;
|
|
var x_95 : bool;
|
|
var x_96_phi : bool;
|
|
a = 0;
|
|
data[0] = 5;
|
|
loop {
|
|
let x_56 : i32 = a;
|
|
let x_57 : i32 = *(x);
|
|
if ((x_56 <= x_57)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_60 : i32 = a;
|
|
if ((x_60 <= 10)) {
|
|
let x_64 : i32 = a;
|
|
let x_66 : i32 = a;
|
|
let x_69 : i32 = data[min(x_66, 0)];
|
|
temp[min(x_64, 1)] = x_69;
|
|
let x_71 : i32 = a;
|
|
a = (x_71 + 1);
|
|
}
|
|
}
|
|
i = 0;
|
|
loop {
|
|
let x_77 : i32 = i;
|
|
if ((x_77 < 2)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_80 : i32 = i;
|
|
let x_82 : i32 = temp[0];
|
|
let x_83 : i32 = i;
|
|
data[x_80] = (x_82 + x_83);
|
|
|
|
continuing {
|
|
let x_86 : i32 = i;
|
|
i = (x_86 + 1);
|
|
}
|
|
}
|
|
let x_89 : i32 = data[0];
|
|
let x_90 : bool = (x_89 == 5);
|
|
x_96_phi = x_90;
|
|
if (x_90) {
|
|
let x_94 : i32 = data[1];
|
|
x_95 = (x_94 == 6);
|
|
x_96_phi = x_95;
|
|
}
|
|
let x_96 : bool = x_96_phi;
|
|
if (x_96) {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
fn main_1() {
|
|
var i_1 : i32;
|
|
var param : i32;
|
|
i_1 = 1;
|
|
loop {
|
|
let x_43 : i32 = i_1;
|
|
if ((x_43 < 6)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_46 : i32 = i_1;
|
|
param = x_46;
|
|
func_i1_(&(param));
|
|
|
|
continuing {
|
|
let x_48 : i32 = i_1;
|
|
i_1 = (x_48 + 1);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|