Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

69 lines
1.7 KiB
HLSL

cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int arr[10] = (int[10])0;
int a = 0;
int i = 0;
const int tint_symbol_3[10] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
arr = tint_symbol_3;
a = 0;
const int x_42 = asint(x_7[1].x);
const int x_44 = arr[x_42];
if ((x_44 == 2)) {
const int x_49 = asint(x_7[2].x);
i = x_49;
while (true) {
const int x_54 = i;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_56 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
if ((x_54 < x_56)) {
} else {
break;
}
{
i = (i + 1);
}
}
a = (a + 1);
}
const int x_63 = a;
const int x_66 = asint(x_7[2].x);
if (((-1 % x_63) == x_66)) {
const int x_71 = asint(x_7[1].x);
const int x_75 = asint(x_7[2].x);
arr[int2(x_71, x_71).y] = x_75;
}
const int x_78 = asint(x_7[1].x);
const int x_80 = arr[x_78];
const int x_82 = asint(x_7[2].x);
if ((x_80 == x_82)) {
const int x_88 = asint(x_7[1].x);
const int x_91 = asint(x_7[2].x);
const int x_94 = asint(x_7[2].x);
const int x_97 = asint(x_7[1].x);
x_GLF_color = float4(float(x_88), float(x_91), float(x_94), float(x_97));
} else {
const int x_101 = asint(x_7[2].x);
const float x_102 = float(x_101);
x_GLF_color = float4(x_102, x_102, x_102, x_102);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}