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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
113 lines
3.9 KiB
Plaintext
113 lines
3.9 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[4];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[4];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_8, constant buf1& x_10, thread float4* const tint_symbol_4) {
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uint a = 0u;
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float4 values = 0.0f;
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float4 ref = 0.0f;
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bool x_85 = false;
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bool x_101 = false;
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bool x_117 = false;
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bool x_86_phi = false;
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bool x_102_phi = false;
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bool x_118_phi = false;
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a = as_type<uint>(half2(float2(1.0f, 1.0f)));
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uint const x_38 = a;
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values = unpack_unorm4x8_to_float(x_38);
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float const x_41 = x_8.x_GLF_uniform_float_values.arr[3].el;
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float const x_43 = x_8.x_GLF_uniform_float_values.arr[1].el;
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float const x_45 = x_8.x_GLF_uniform_float_values.arr[0].el;
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float const x_48 = x_8.x_GLF_uniform_float_values.arr[3].el;
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float const x_50 = x_8.x_GLF_uniform_float_values.arr[0].el;
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float const x_53 = x_8.x_GLF_uniform_float_values.arr[1].el;
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float const x_55 = x_8.x_GLF_uniform_float_values.arr[0].el;
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ref = float4(x_41, (x_43 / x_45), (x_48 / x_50), (x_53 / x_55));
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int const x_59 = x_10.x_GLF_uniform_int_values.arr[0].el;
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float const x_61 = values[x_59];
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int const x_63 = x_10.x_GLF_uniform_int_values.arr[0].el;
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float const x_65 = ref[x_63];
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float const x_69 = x_8.x_GLF_uniform_float_values.arr[2].el;
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bool const x_70 = (fabs((x_61 - x_65)) < x_69);
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x_86_phi = x_70;
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if (x_70) {
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int const x_74 = x_10.x_GLF_uniform_int_values.arr[1].el;
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float const x_76 = values[x_74];
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int const x_78 = x_10.x_GLF_uniform_int_values.arr[1].el;
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float const x_80 = ref[x_78];
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float const x_84 = x_8.x_GLF_uniform_float_values.arr[2].el;
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x_85 = (fabs((x_76 - x_80)) < x_84);
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x_86_phi = x_85;
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}
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bool const x_86 = x_86_phi;
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x_102_phi = x_86;
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if (x_86) {
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int const x_90 = x_10.x_GLF_uniform_int_values.arr[3].el;
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float const x_92 = values[x_90];
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int const x_94 = x_10.x_GLF_uniform_int_values.arr[3].el;
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float const x_96 = ref[x_94];
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float const x_100 = x_8.x_GLF_uniform_float_values.arr[2].el;
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x_101 = (fabs((x_92 - x_96)) < x_100);
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x_102_phi = x_101;
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}
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bool const x_102 = x_102_phi;
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x_118_phi = x_102;
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if (x_102) {
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int const x_106 = x_10.x_GLF_uniform_int_values.arr[2].el;
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float const x_108 = values[x_106];
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int const x_110 = x_10.x_GLF_uniform_int_values.arr[2].el;
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float const x_112 = ref[x_110];
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float const x_116 = x_8.x_GLF_uniform_float_values.arr[2].el;
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x_117 = (fabs((x_108 - x_112)) < x_116);
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x_118_phi = x_117;
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}
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bool const x_118 = x_118_phi;
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if (x_118) {
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int const x_123 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_126 = x_10.x_GLF_uniform_int_values.arr[0].el;
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int const x_129 = x_10.x_GLF_uniform_int_values.arr[0].el;
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int const x_132 = x_10.x_GLF_uniform_int_values.arr[1].el;
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*(tint_symbol_4) = float4(float(x_123), float(x_126), float(x_129), float(x_132));
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} else {
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int const x_136 = x_10.x_GLF_uniform_int_values.arr[0].el;
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float const x_137 = float(x_136);
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*(tint_symbol_4) = float4(x_137, x_137, x_137, x_137);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_8, x_10, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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