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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
85 lines
2.6 KiB
HLSL
85 lines
2.6 KiB
HLSL
struct S {
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float numbers[3];
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};
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cbuffer cbuffer_x_7 : register(b1, space0) {
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uint4 x_7[5];
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};
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cbuffer cbuffer_x_9 : register(b2, space0) {
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uint4 x_9[1];
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};
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cbuffer cbuffer_x_12 : register(b3, space0) {
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uint4 x_12[1];
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};
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cbuffer cbuffer_x_15 : register(b0, space0) {
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uint4 x_15[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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S obj = (S)0;
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float a = 0.0f;
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float2 x_49 = float2(0.0f, 0.0f);
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float b = 0.0f;
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const float x_51 = asfloat(x_7[3].x);
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const float x_53 = asfloat(x_7[2].x);
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const float x_55 = asfloat(x_7[4].x);
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const float tint_symbol_7[3] = {x_51, x_53, x_55};
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const S tint_symbol_8 = {tint_symbol_7};
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obj = tint_symbol_8;
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const float x_59 = asfloat(x_9[0].x);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_62 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
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obj.numbers[int(x_59)] = x_62;
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const float x_65 = asfloat(x_9[0].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_67 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_65 > x_67)) {
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const float2 x_73 = asfloat(x_9[0].xy);
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x_49 = x_73;
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} else {
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const float2 x_75 = asfloat(x_12[0].xy);
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x_49 = x_75;
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}
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const float x_77 = x_49.y;
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a = x_77;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_79 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const float x_80 = a;
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_82 = asint(x_15[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const float x_84 = obj.numbers[x_82];
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b = lerp(x_79, x_80, x_84);
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const float x_86 = b;
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const float x_88 = asfloat(x_7[2].x);
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const float x_91 = asfloat(x_7[1].x);
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if ((distance(x_86, x_88) < x_91)) {
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_97 = asint(x_15[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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const int x_100 = asint(x_15[1].x);
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const int x_103 = asint(x_15[1].x);
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const int x_106 = asint(x_15[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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x_GLF_color = float4(float(x_97), float(x_100), float(x_103), float(x_106));
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} else {
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const int x_110 = asint(x_15[1].x);
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const float x_111 = float(x_110);
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x_GLF_color = float4(x_111, x_111, x_111, x_111);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_9 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_9;
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}
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