Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

85 lines
2.6 KiB
HLSL

struct S {
float numbers[3];
};
cbuffer cbuffer_x_7 : register(b1, space0) {
uint4 x_7[5];
};
cbuffer cbuffer_x_9 : register(b2, space0) {
uint4 x_9[1];
};
cbuffer cbuffer_x_12 : register(b3, space0) {
uint4 x_12[1];
};
cbuffer cbuffer_x_15 : register(b0, space0) {
uint4 x_15[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
S obj = (S)0;
float a = 0.0f;
float2 x_49 = float2(0.0f, 0.0f);
float b = 0.0f;
const float x_51 = asfloat(x_7[3].x);
const float x_53 = asfloat(x_7[2].x);
const float x_55 = asfloat(x_7[4].x);
const float tint_symbol_7[3] = {x_51, x_53, x_55};
const S tint_symbol_8 = {tint_symbol_7};
obj = tint_symbol_8;
const float x_59 = asfloat(x_9[0].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_62 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
obj.numbers[int(x_59)] = x_62;
const float x_65 = asfloat(x_9[0].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_67 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_65 > x_67)) {
const float2 x_73 = asfloat(x_9[0].xy);
x_49 = x_73;
} else {
const float2 x_75 = asfloat(x_12[0].xy);
x_49 = x_75;
}
const float x_77 = x_49.y;
a = x_77;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_79 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float x_80 = a;
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_82 = asint(x_15[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const float x_84 = obj.numbers[x_82];
b = lerp(x_79, x_80, x_84);
const float x_86 = b;
const float x_88 = asfloat(x_7[2].x);
const float x_91 = asfloat(x_7[1].x);
if ((distance(x_86, x_88) < x_91)) {
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_97 = asint(x_15[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const int x_100 = asint(x_15[1].x);
const int x_103 = asint(x_15[1].x);
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const int x_106 = asint(x_15[scalar_offset_5 / 4][scalar_offset_5 % 4]);
x_GLF_color = float4(float(x_97), float(x_100), float(x_103), float(x_106));
} else {
const int x_110 = asint(x_15[1].x);
const float x_111 = float(x_110);
x_GLF_color = float4(x_111, x_111, x_111, x_111);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_9 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_9;
}