mirror of
https://github.com/encounter/dawn-cmake.git
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96 lines
4.2 KiB
C++
96 lines
4.2 KiB
C++
// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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class DepthStencilStateValidationTest : public ValidationTest {
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};
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// Test cases where creation should succeed
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TEST_F(DepthStencilStateValidationTest, CreationSuccess) {
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// Success for setting all properties
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{
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nxt::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetDepthCompareFunction(nxt::CompareFunction::Less)
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.SetDepthWriteEnabled(true)
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.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
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.SetStencilMask(0x0, 0x1)
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.GetResult();
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}
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// Success for empty builder
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{
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nxt::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.GetResult();
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}
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// Test success when setting stencil function on separate faces
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{
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nxt::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(nxt::Face::Front, nxt::CompareFunction::Less,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.GetResult();
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}
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}
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// Test creation failure when specifying properties multiple times
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TEST_F(DepthStencilStateValidationTest, CreationDuplicates) {
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// Test failure when specifying depth write enabled multiple times
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{
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nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetDepthWriteEnabled(true)
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.SetDepthWriteEnabled(false)
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.GetResult();
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}
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// Test failure when specifying depth compare function multiple times
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{
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nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetDepthCompareFunction(nxt::CompareFunction::Less)
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.SetDepthCompareFunction(nxt::CompareFunction::Greater)
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.GetResult();
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}
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// Test failure when setting stencil mask multiple times
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{
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nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilMask(0x00, 0x00)
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.SetStencilMask(0xff, 0xff)
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.GetResult();
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}
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// Test failure when directly setting stencil function on a face multiple times
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{
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nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Less,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.GetResult();
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}
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// Test failure when indirectly setting stencil function on a face multiple times
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{
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nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Less,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.GetResult();
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}
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}
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