dawn-cmake/test/tint/builtins/gen/smoothstep/aad1db.wgsl.expected.glsl
James Price e6c76095fc builtins: Add smoothstep, deprecate smoothStep
Bug: tint:1483
Change-Id: I8702933312a7e46f82745f232214910433485fe5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85261
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-03-30 17:57:39 +00:00

49 lines
983 B
GLSL

#version 310 es
void smoothstep_aad1db() {
vec3 res = smoothstep(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f));
}
vec4 vertex_main() {
smoothstep_aad1db();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void smoothstep_aad1db() {
vec3 res = smoothstep(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f));
}
void fragment_main() {
smoothstep_aad1db();
}
void main() {
fragment_main();
return;
}
#version 310 es
void smoothstep_aad1db() {
vec3 res = smoothstep(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f));
}
void compute_main() {
smoothstep_aad1db();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}