#version 310 es
void main_1() {
mat3 m = mat3(vec3(0.0f), vec3(0.0f), vec3(0.0f));
vec3 x_15 = m[1];
float x_16 = x_15.y;
return;
}
void tint_symbol() {
main_1();
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();