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@group(1) @binding(0) var arg_0 : texture_depth_2d;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSample_0dff6c() {
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var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(), vec2<i32>());
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}
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@stage(fragment)
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fn fragment_main() {
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textureSample_0dff6c();
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}
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