21 lines
321 B
WebGPU Shading Language
21 lines
321 B
WebGPU Shading Language
fn cos_29d66d() {
|
|
var arg_0 = vec4<f32>();
|
|
var res : vec4<f32> = cos(arg_0);
|
|
}
|
|
|
|
@stage(vertex)
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
cos_29d66d();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn fragment_main() {
|
|
cos_29d66d();
|
|
}
|
|
|
|
@stage(compute) @workgroup_size(1)
|
|
fn compute_main() {
|
|
cos_29d66d();
|
|
}
|