24 lines
457 B
WebGPU Shading Language
24 lines
457 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_multisampled_2d<i32>;
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fn textureLoad_e3d2cc() {
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var arg_1 = vec2<i32>();
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var arg_2 = 1;
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var res : vec4<i32> = textureLoad(arg_0, arg_1, arg_2);
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureLoad_e3d2cc();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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textureLoad_e3d2cc();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureLoad_e3d2cc();
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}
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