dawn-cmake/test/tint/builtins/gen/var/textureLoad/e3d2cc.wgsl.expected.wgsl

24 lines
457 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_multisampled_2d<i32>;
fn textureLoad_e3d2cc() {
var arg_1 = vec2<i32>();
var arg_2 = 1;
var res : vec4<i32> = textureLoad(arg_0, arg_1, arg_2);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_e3d2cc();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureLoad_e3d2cc();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_e3d2cc();
}