dawn-cmake/test/tint/builtins/gen/var/textureNumLevels/32a0ae.wgsl.expected.wgsl

22 lines
405 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_1d<i32>;
fn textureNumLevels_32a0ae() {
var res : i32 = textureNumLevels(arg_0);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_32a0ae();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureNumLevels_32a0ae();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_32a0ae();
}