Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_51b514() {
float2 arg_2 = (0.0f).xx;
float4 res = arg_0.Sample(arg_1, arg_2);
}
void fragment_main() {
textureSample_51b514();
return;