dawn-cmake/test/tint/expressions/bitcast/vector/f32-u32.wgsl.expected.wgsl

6 lines
139 B
WebGPU Shading Language

@stage(compute) @workgroup_size(1)
fn f() {
let a : vec3<f32> = vec3<f32>(1.0, 2.0, 3.0);
let b : vec3<u32> = bitcast<vec3<u32>>(a);
}