30 lines
623 B
WebGPU Shading Language
30 lines
623 B
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : vec2<f32>,
|
|
}
|
|
|
|
struct SSBO {
|
|
m : array<strided_arr, 2u>,
|
|
}
|
|
|
|
@group(0) @binding(0) var<storage, read_write> ssbo : SSBO;
|
|
|
|
fn arr_to_mat2x2_stride_16(arr : array<strided_arr, 2u>) -> mat2x2<f32> {
|
|
return mat2x2<f32>(arr[0u].el, arr[1u].el);
|
|
}
|
|
|
|
fn mat2x2_stride_16_to_arr(m : mat2x2<f32>) -> array<strided_arr, 2u> {
|
|
return array<strided_arr, 2u>(strided_arr(m[0u]), strided_arr(m[1u]));
|
|
}
|
|
|
|
fn f_1() {
|
|
let x_15 : mat2x2<f32> = arr_to_mat2x2_stride_16(ssbo.m);
|
|
ssbo.m = mat2x2_stride_16_to_arr(x_15);
|
|
return;
|
|
}
|
|
|
|
@stage(compute) @workgroup_size(1i, 1i, 1i)
|
|
fn f() {
|
|
f_1();
|
|
}
|