102 lines
2.5 KiB
WebGPU Shading Language
102 lines
2.5 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
type Arr = array<strided_arr, 5u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_8 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn func_i1_(x : ptr<function, i32>) -> i32 {
|
|
var a : i32;
|
|
var i : i32;
|
|
var indexable : array<i32, 4u>;
|
|
let x_72 : i32 = x_8.x_GLF_uniform_int_values[0].el;
|
|
a = x_72;
|
|
let x_74 : i32 = x_8.x_GLF_uniform_int_values[0].el;
|
|
i = x_74;
|
|
loop {
|
|
let x_79 : i32 = i;
|
|
let x_81 : i32 = x_8.x_GLF_uniform_int_values[1].el;
|
|
if ((x_79 < x_81)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_85 : i32 = x_8.x_GLF_uniform_int_values[3].el;
|
|
let x_87 : i32 = x_8.x_GLF_uniform_int_values[3].el;
|
|
let x_89 : i32 = x_8.x_GLF_uniform_int_values[3].el;
|
|
let x_91 : i32 = x_8.x_GLF_uniform_int_values[3].el;
|
|
let x_93 : i32 = a;
|
|
indexable = array<i32, 4u>(x_85, x_87, x_89, x_91);
|
|
let x_95 : i32 = indexable[x_93];
|
|
let x_96 : i32 = *(x);
|
|
if ((x_95 > x_96)) {
|
|
if (true) {
|
|
let x_105 : i32 = x_8.x_GLF_uniform_int_values[3].el;
|
|
return x_105;
|
|
} else {
|
|
let x_107 : i32 = x_8.x_GLF_uniform_int_values[3].el;
|
|
a = x_107;
|
|
}
|
|
} else {
|
|
if (true) {
|
|
let x_111 : i32 = x_8.x_GLF_uniform_int_values[4].el;
|
|
return x_111;
|
|
}
|
|
}
|
|
|
|
continuing {
|
|
let x_112 : i32 = i;
|
|
i = (x_112 + 1);
|
|
}
|
|
}
|
|
let x_115 : i32 = x_8.x_GLF_uniform_int_values[0].el;
|
|
return x_115;
|
|
}
|
|
|
|
fn main_1() {
|
|
var a_1 : i32;
|
|
var param : i32;
|
|
var param_1 : i32;
|
|
let x_39 : i32 = x_8.x_GLF_uniform_int_values[0].el;
|
|
param = x_39;
|
|
let x_40 : i32 = func_i1_(&(param));
|
|
a_1 = x_40;
|
|
let x_42 : i32 = x_8.x_GLF_uniform_int_values[3].el;
|
|
param_1 = x_42;
|
|
let x_43 : i32 = func_i1_(&(param_1));
|
|
let x_44 : i32 = a_1;
|
|
a_1 = (x_44 + x_43);
|
|
let x_46 : i32 = a_1;
|
|
let x_48 : i32 = x_8.x_GLF_uniform_int_values[2].el;
|
|
if ((x_46 == x_48)) {
|
|
let x_54 : i32 = x_8.x_GLF_uniform_int_values[3].el;
|
|
let x_57 : i32 = x_8.x_GLF_uniform_int_values[0].el;
|
|
let x_60 : i32 = x_8.x_GLF_uniform_int_values[0].el;
|
|
let x_63 : i32 = x_8.x_GLF_uniform_int_values[3].el;
|
|
x_GLF_color = vec4<f32>(f32(x_54), f32(x_57), f32(x_60), f32(x_63));
|
|
} else {
|
|
let x_67 : i32 = x_8.x_GLF_uniform_int_values[0].el;
|
|
let x_68 : f32 = f32(x_67);
|
|
x_GLF_color = vec4<f32>(x_68, x_68, x_68, x_68);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|