CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Antonio Maiorano e772615b53 dawn_node: add support for input flags
This change replaces the ".gpu" export with ".create()" function that
accepts an array of flags. These will be used by cmdline.ts to set flags
such as what dawn backend to use. We currenly environment variables, but
this will be more flexible.

Bug: dawn:1163
Change-Id: If2fb35811cac45e16121fbd828f997ef3d795f36
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66960
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-21 19:34:34 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
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docs Adds remaining setup logic to implement destroy in Device and ObjectBase. 2021-10-12 17:46:26 +00:00
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generator Improve validation messages for surface/swap chain 2021-10-21 19:25:04 +00:00
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third_party CMake: Disable Tint's GLSL writer 2021-10-15 19:10:23 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
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PRESUBMIT.py Force Python 3 in presubmit 2021-07-20 17:57:20 +00:00
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README.md Improve validation errors, Part 1 2021-09-23 21:26:33 +00:00
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dawn.json Add depth/stencilReadOnly and validations in RenderBundleEncoderDescriptor 2021-10-15 16:56:13 +00:00
dawn_wire.json Add 'reason' argument to device lost callback 2021-09-28 11:52:17 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.