CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller e83267c11e Roll ANGLE from d5df233189ca to 9b7a77b08d8a (10 revisions)
d5df233189..9b7a77b08d

2022-02-11 jmadill@chromium.org Double batch timeout for sanitizer tests.
2022-02-11 lexa.knyazev@gmail.com Keep ANGLE_base_vertex_base_instance available for ES 2.0
2022-02-11 syoussefi@chromium.org Vulkan: Use VK_EXT_depth_clip_control
2022-02-11 constantine.shablya@collabora.com Add entry points for EGL_KHR_partial_update
2022-02-11 cnorthrop@google.com Traces: Add restricted_trace_perf.py script for Android
2022-02-11 lexa.knyazev@gmail.com GL: Remove avoid_dxt1_srgb_texture_format feature
2022-02-11 hckim.kim@samsung.com Rebind program on glUseProgramStages
2022-02-11 cheryl.wei@arm.com Vulkan: Add an end2end test
2022-02-11 lubosz.sarnecki@collabora.com GetImageTest: Enable on Vulkan SwiftShader.
2022-02-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from bf99b2cc0f6b to c0b2804cbd93 (526 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC amaiorano@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: amaiorano@google.com
Change-Id: Icde557d99ef1cea5a0a1a2008647368be60c294f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/80341
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-02-11 21:47:30 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
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docs Nuke SPIRV-Cross. 2022-02-11 00:45:51 +00:00
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include tint->dawn: Move src/include -> include 2022-02-04 18:18:18 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.