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This reverts commit 11d09f2fe7c006b78f7319e876e4ced43f0c1a60. Reason for revert: Failing roll of Tint to Dawn: https://dawn-review.googlesource.com/c/dawn/+/70100 Original change's description: > HLSL: force FXC to never unroll loops > > Emit the "[loop]" attribute on "for" and "while" so that FXC does not > attempt to unroll them. This is to work around an FXC bug where it fails > to unroll loops with gradient operations. > > FXC ostensibly unrolls such loops because gradient operations require > uniform control flow, and loops that have varying iterations may > possibly not be uniform. Tint will eventually validate that control flow > is indeed uniform, so forcing FXC to avoid unrolling in these cases > should be fine. > > Bug: tint:1112 > Change-Id: I10077f8b62fbbb230a0003f3864c75a8fe0e1d18 > Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69880 > Kokoro: Kokoro <noreply+kokoro@google.com> > Reviewed-by: Ben Clayton <bclayton@google.com> > Commit-Queue: Antonio Maiorano <amaiorano@google.com> # Not skipping CQ checks because original CL landed > 1 day ago. Bug: tint:1112 Change-Id: I8e8f3c0abfa6e6bc5d0e67af9428a46ef867d5c1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70540 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
45 lines
1.5 KiB
HLSL
45 lines
1.5 KiB
HLSL
RWByteAddressBuffer s : register(u0, space0);
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struct tint_symbol_1 {
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uint idx : SV_GroupIndex;
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};
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void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
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buffer.Store3((offset + 0u), asuint(value[0u]));
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buffer.Store3((offset + 16u), asuint(value[1u]));
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}
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void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
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buffer.Store2((offset + 0u), asuint(value[0u]));
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buffer.Store2((offset + 8u), asuint(value[1u]));
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buffer.Store2((offset + 16u), asuint(value[2u]));
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}
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void tint_symbol_11(RWByteAddressBuffer buffer, uint offset, int4 value[4]) {
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int4 array[4] = value;
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{
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for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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buffer.Store4((offset + (i_1 * 16u)), asuint(array[i_1]));
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}
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}
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}
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void main_inner(uint idx) {
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s.Store3((176u * idx), asuint(int3(0, 0, 0)));
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s.Store(((176u * idx) + 12u), asuint(0));
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s.Store3(((176u * idx) + 16u), asuint(uint3(0u, 0u, 0u)));
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s.Store(((176u * idx) + 28u), asuint(0u));
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s.Store3(((176u * idx) + 32u), asuint(float3(0.0f, 0.0f, 0.0f)));
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s.Store(((176u * idx) + 44u), asuint(0.0f));
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tint_symbol_8(s, ((176u * idx) + 48u), float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
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tint_symbol_9(s, ((176u * idx) + 80u), float3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
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const int4 tint_symbol_13[4] = (int4[4])0;
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tint_symbol_11(s, ((176u * idx) + 112u), tint_symbol_13);
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}
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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main_inner(tint_symbol.idx);
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return;
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}
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