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depth_ms.spvasm
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tint->dawn: Shuffle source tree in preperation of merging repos
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2022-02-21 15:19:07 +00:00 |
depth_ms.spvasm.expected.glsl
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GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL.
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2022-04-22 21:25:02 +00:00 |
depth_ms.spvasm.expected.hlsl
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tint->dawn: Shuffle source tree in preperation of merging repos
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2022-02-21 15:19:07 +00:00 |
depth_ms.spvasm.expected.msl
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tint->dawn: Shuffle source tree in preperation of merging repos
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2022-02-21 15:19:07 +00:00 |
depth_ms.spvasm.expected.spvasm
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Always use 0 for the Depth operand of OpTypeImage
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2022-04-08 08:33:28 +00:00 |
depth_ms.spvasm.expected.wgsl
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wgsl: Separate struct members with commas
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2022-03-28 14:31:22 +00:00 |
texture_external_param.wgsl
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Add option to auto generate bindings for external textures
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2022-04-06 13:57:54 +00:00 |
texture_external_param.wgsl.expected.glsl
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GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL.
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2022-04-22 21:25:02 +00:00 |
texture_external_param.wgsl.expected.hlsl
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Revert "Add External Texture Gamma/Gamut Correction"
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2022-04-26 12:20:02 +00:00 |
texture_external_param.wgsl.expected.msl
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Revert "Add External Texture Gamma/Gamut Correction"
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2022-04-26 12:20:02 +00:00 |
texture_external_param.wgsl.expected.spvasm
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Revert "Add External Texture Gamma/Gamut Correction"
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2022-04-26 12:20:02 +00:00 |
texture_external_param.wgsl.expected.wgsl
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Add option to auto generate bindings for external textures
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2022-04-06 13:57:54 +00:00 |
texture_param.wgsl
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GLSL: fix "uniform" qualifier on texture parameters.
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2022-04-05 18:51:15 +00:00 |
texture_param.wgsl.expected.glsl
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GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL.
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2022-04-22 21:25:02 +00:00 |
texture_param.wgsl.expected.hlsl
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GLSL: fix "uniform" qualifier on texture parameters.
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2022-04-05 18:51:15 +00:00 |
texture_param.wgsl.expected.msl
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GLSL: fix "uniform" qualifier on texture parameters.
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2022-04-05 18:51:15 +00:00 |
texture_param.wgsl.expected.spvasm
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GLSL: fix "uniform" qualifier on texture parameters.
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2022-04-05 18:51:15 +00:00 |
texture_param.wgsl.expected.wgsl
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GLSL: fix "uniform" qualifier on texture parameters.
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2022-04-05 18:51:15 +00:00 |