mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-14 19:31:25 +00:00
This patch adds the validation rules on the texture usage scope with storage textures in one render pass. 1. Write-only storage cannot be used in combination with anything else in the same render pass. 2. Sampled and read-only storage are allowed to be used in the same render pass. This patch also adds dawn_unittests to test the storage texture usage scope in one render pass: 1. read-only or write-only storage only 2. read-only or write-only storage + sampled 3. read-only or write-only storage + output attachment 4. read-only + write-only This patch also removes kWritableBufferUsages as it is not used in Dawn at all. BUG=dawn:267 TEST=dawn_unittests Change-Id: Ib2a0f06ec8d183c5f812f87459c6b1b8f79937e0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19820 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
1005 lines
49 KiB
C++
1005 lines
49 KiB
C++
// Copyright 2020 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "common/Assert.h"
|
|
#include "tests/unittests/validation/ValidationTest.h"
|
|
#include "utils/ComboRenderPipelineDescriptor.h"
|
|
#include "utils/TextureFormatUtils.h"
|
|
#include "utils/WGPUHelpers.h"
|
|
|
|
class StorageTextureValidationTests : public ValidationTest {
|
|
protected:
|
|
static const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat) {
|
|
switch (textureFormat) {
|
|
case wgpu::TextureFormat::R8Unorm:
|
|
return "r8";
|
|
case wgpu::TextureFormat::R8Snorm:
|
|
return "r8_snorm";
|
|
case wgpu::TextureFormat::R8Uint:
|
|
return "r8ui";
|
|
case wgpu::TextureFormat::R8Sint:
|
|
return "r8i";
|
|
case wgpu::TextureFormat::R16Uint:
|
|
return "r16ui";
|
|
case wgpu::TextureFormat::R16Sint:
|
|
return "r16i";
|
|
case wgpu::TextureFormat::R16Float:
|
|
return "r16f";
|
|
case wgpu::TextureFormat::RG8Unorm:
|
|
return "rg8";
|
|
case wgpu::TextureFormat::RG8Snorm:
|
|
return "rg8_snorm";
|
|
case wgpu::TextureFormat::RG8Uint:
|
|
return "rg8ui";
|
|
case wgpu::TextureFormat::RG8Sint:
|
|
return "rg8i";
|
|
case wgpu::TextureFormat::R32Float:
|
|
return "r32f";
|
|
case wgpu::TextureFormat::R32Uint:
|
|
return "r32ui";
|
|
case wgpu::TextureFormat::R32Sint:
|
|
return "r32i";
|
|
case wgpu::TextureFormat::RG16Uint:
|
|
return "rg16ui";
|
|
case wgpu::TextureFormat::RG16Sint:
|
|
return "rg16i";
|
|
case wgpu::TextureFormat::RG16Float:
|
|
return "rg16f";
|
|
case wgpu::TextureFormat::RGBA8Unorm:
|
|
return "rgba8";
|
|
case wgpu::TextureFormat::RGBA8Snorm:
|
|
return "rgba8_snorm";
|
|
case wgpu::TextureFormat::RGBA8Uint:
|
|
return "rgba8ui";
|
|
case wgpu::TextureFormat::RGBA8Sint:
|
|
return "rgba8i";
|
|
case wgpu::TextureFormat::RGB10A2Unorm:
|
|
return "rgb10_a2";
|
|
case wgpu::TextureFormat::RG11B10Float:
|
|
return "r11f_g11f_b10f";
|
|
case wgpu::TextureFormat::RG32Float:
|
|
return "rg32f";
|
|
case wgpu::TextureFormat::RG32Uint:
|
|
return "rg32ui";
|
|
case wgpu::TextureFormat::RG32Sint:
|
|
return "rg32i";
|
|
case wgpu::TextureFormat::RGBA16Uint:
|
|
return "rgba16ui";
|
|
case wgpu::TextureFormat::RGBA16Sint:
|
|
return "rgba16i";
|
|
case wgpu::TextureFormat::RGBA16Float:
|
|
return "rgba16f";
|
|
case wgpu::TextureFormat::RGBA32Float:
|
|
return "rgba32f";
|
|
case wgpu::TextureFormat::RGBA32Uint:
|
|
return "rgba32ui";
|
|
case wgpu::TextureFormat::RGBA32Sint:
|
|
return "rgba32i";
|
|
default:
|
|
UNREACHABLE();
|
|
return "";
|
|
}
|
|
}
|
|
|
|
static const char* GetGLSLFloatImageTypeDeclaration(wgpu::TextureViewDimension dimension) {
|
|
switch (dimension) {
|
|
case wgpu::TextureViewDimension::e1D:
|
|
return "image1D";
|
|
case wgpu::TextureViewDimension::e2D:
|
|
return "image2D";
|
|
case wgpu::TextureViewDimension::e2DArray:
|
|
return "image2DArray";
|
|
case wgpu::TextureViewDimension::Cube:
|
|
return "imageCube";
|
|
case wgpu::TextureViewDimension::CubeArray:
|
|
return "imageCubeArray";
|
|
case wgpu::TextureViewDimension::e3D:
|
|
return "image3D";
|
|
case wgpu::TextureViewDimension::Undefined:
|
|
default:
|
|
UNREACHABLE();
|
|
return "";
|
|
}
|
|
}
|
|
|
|
static std::string CreateComputeShaderWithStorageTexture(
|
|
wgpu::BindingType storageTextureBindingType,
|
|
wgpu::TextureFormat textureFormat,
|
|
wgpu::TextureViewDimension textureViewDimension = wgpu::TextureViewDimension::e2D) {
|
|
const char* glslImageFormatQualifier = GetGLSLImageFormatQualifier(textureFormat);
|
|
const char* textureComponentTypePrefix =
|
|
utils::GetColorTextureComponentTypePrefix(textureFormat);
|
|
return CreateComputeShaderWithStorageTexture(
|
|
storageTextureBindingType, glslImageFormatQualifier, textureComponentTypePrefix,
|
|
GetGLSLFloatImageTypeDeclaration(textureViewDimension));
|
|
}
|
|
|
|
static std::string CreateComputeShaderWithStorageTexture(
|
|
wgpu::BindingType storageTextureBindingType,
|
|
const char* glslImageFormatQualifier,
|
|
const char* textureComponentTypePrefix,
|
|
const char* glslImageTypeDeclaration = "image2D") {
|
|
const char* memoryQualifier = "";
|
|
switch (storageTextureBindingType) {
|
|
case wgpu::BindingType::ReadonlyStorageTexture:
|
|
memoryQualifier = "readonly";
|
|
break;
|
|
case wgpu::BindingType::WriteonlyStorageTexture:
|
|
memoryQualifier = "writeonly";
|
|
break;
|
|
default:
|
|
UNREACHABLE();
|
|
break;
|
|
}
|
|
|
|
std::ostringstream ostream;
|
|
ostream << "#version 450\n"
|
|
"layout (set = 0, binding = 0, "
|
|
<< glslImageFormatQualifier << ") uniform " << memoryQualifier << " "
|
|
<< textureComponentTypePrefix << glslImageTypeDeclaration
|
|
<< " image0;\n"
|
|
"void main() {\n"
|
|
"}\n";
|
|
|
|
return ostream.str();
|
|
}
|
|
|
|
wgpu::Texture CreateTexture(wgpu::TextureUsage usage,
|
|
wgpu::TextureFormat format,
|
|
uint32_t sampleCount = 1,
|
|
uint32_t arrayLayerCount = 1) {
|
|
wgpu::TextureDescriptor descriptor;
|
|
descriptor.dimension = wgpu::TextureDimension::e2D;
|
|
descriptor.size = {16, 16, 1};
|
|
descriptor.arrayLayerCount = arrayLayerCount;
|
|
descriptor.sampleCount = sampleCount;
|
|
descriptor.format = format;
|
|
descriptor.mipLevelCount = 1;
|
|
descriptor.usage = usage;
|
|
return device.CreateTexture(&descriptor);
|
|
}
|
|
|
|
const wgpu::ShaderModule mDefaultVSModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
|
#version 450
|
|
void main() {
|
|
gl_Position = vec4(0.f, 0.f, 0.f, 1.f);
|
|
})");
|
|
const wgpu::ShaderModule mDefaultFSModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
|
#version 450
|
|
layout(location = 0) out vec4 fragColor;
|
|
void main() {
|
|
fragColor = vec4(1.f, 0.f, 0.f, 1.f);
|
|
})");
|
|
|
|
const std::array<wgpu::BindingType, 2> kSupportedStorageTextureBindingTypes = {
|
|
wgpu::BindingType::ReadonlyStorageTexture, wgpu::BindingType::WriteonlyStorageTexture};
|
|
};
|
|
|
|
// Validate read-only storage textures can be declared in vertex and fragment shaders, while
|
|
// writeonly storage textures cannot be used in vertex shaders.
|
|
TEST_F(StorageTextureValidationTests, RenderPipeline) {
|
|
// Readonly storage texture can be declared in a vertex shader.
|
|
{
|
|
wgpu::ShaderModule vsModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
|
#version 450
|
|
layout(set = 0, binding = 0, rgba8) uniform readonly image2D image0;
|
|
void main() {
|
|
gl_Position = imageLoad(image0, ivec2(gl_VertexIndex, 0));
|
|
})");
|
|
|
|
utils::ComboRenderPipelineDescriptor descriptor(device);
|
|
descriptor.layout = nullptr;
|
|
descriptor.vertexStage.module = vsModule;
|
|
descriptor.cFragmentStage.module = mDefaultFSModule;
|
|
device.CreateRenderPipeline(&descriptor);
|
|
}
|
|
|
|
// Read-only storage textures can be declared in a fragment shader.
|
|
{
|
|
wgpu::ShaderModule fsModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
|
#version 450
|
|
layout(set = 0, binding = 0, rgba8) uniform readonly image2D image0;
|
|
layout(location = 0) out vec4 fragColor;
|
|
void main() {
|
|
fragColor = imageLoad(image0, ivec2(gl_FragCoord.xy));
|
|
})");
|
|
|
|
utils::ComboRenderPipelineDescriptor descriptor(device);
|
|
descriptor.layout = nullptr;
|
|
descriptor.vertexStage.module = mDefaultVSModule;
|
|
descriptor.cFragmentStage.module = fsModule;
|
|
device.CreateRenderPipeline(&descriptor);
|
|
}
|
|
|
|
// Write-only storage textures cannot be declared in a vertex shader.
|
|
{
|
|
wgpu::ShaderModule vsModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
|
#version 450
|
|
layout(set = 0, binding = 0, rgba8) uniform writeonly image2D image0;
|
|
void main() {
|
|
imageStore(image0, ivec2(gl_VertexIndex, 0), vec4(1.f, 0.f, 0.f, 1.f));
|
|
})");
|
|
|
|
utils::ComboRenderPipelineDescriptor descriptor(device);
|
|
descriptor.layout = nullptr;
|
|
descriptor.vertexStage.module = vsModule;
|
|
descriptor.cFragmentStage.module = mDefaultFSModule;
|
|
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
|
|
}
|
|
|
|
// Write-only storage textures can be declared in a fragment shader.
|
|
{
|
|
wgpu::ShaderModule fsModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
|
#version 450
|
|
layout(set = 0, binding = 0, rgba8) uniform writeonly image2D image0;
|
|
void main() {
|
|
imageStore(image0, ivec2(gl_FragCoord.xy), vec4(1.f, 0.f, 0.f, 1.f));
|
|
})");
|
|
|
|
utils::ComboRenderPipelineDescriptor descriptor(device);
|
|
descriptor.layout = nullptr;
|
|
descriptor.vertexStage.module = mDefaultVSModule;
|
|
descriptor.cFragmentStage.module = fsModule;
|
|
device.CreateRenderPipeline(&descriptor);
|
|
}
|
|
}
|
|
|
|
// Validate both read-only and write-only storage textures can be declared in
|
|
// compute shaders.
|
|
TEST_F(StorageTextureValidationTests, ComputePipeline) {
|
|
// Read-only storage textures can be declared in a compute shader.
|
|
{
|
|
wgpu::ShaderModule csModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
|
|
#version 450
|
|
layout(set = 0, binding = 0, rgba8) uniform readonly image2D image0;
|
|
layout(std430, set = 0, binding = 1) buffer Buf { uint buf; };
|
|
void main() {
|
|
vec4 pixel = imageLoad(image0, ivec2(gl_LocalInvocationID.xy));
|
|
buf = uint(pixel.x);
|
|
})");
|
|
|
|
wgpu::ComputePipelineDescriptor descriptor;
|
|
descriptor.layout = nullptr;
|
|
descriptor.computeStage.module = csModule;
|
|
descriptor.computeStage.entryPoint = "main";
|
|
|
|
device.CreateComputePipeline(&descriptor);
|
|
}
|
|
|
|
// Write-only storage textures can be declared in a compute shader.
|
|
{
|
|
wgpu::ShaderModule csModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
|
|
#version 450
|
|
layout(set = 0, binding = 0, rgba8) uniform writeonly image2D image0;
|
|
void main() {
|
|
imageStore(image0, ivec2(gl_LocalInvocationID.xy), vec4(0.f, 0.f, 0.f, 0.f));
|
|
})");
|
|
|
|
wgpu::ComputePipelineDescriptor descriptor;
|
|
descriptor.layout = nullptr;
|
|
descriptor.computeStage.module = csModule;
|
|
descriptor.computeStage.entryPoint = "main";
|
|
|
|
device.CreateComputePipeline(&descriptor);
|
|
}
|
|
}
|
|
|
|
// Validate read-write storage textures have not been supported yet.
|
|
TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
|
|
// Read-write storage textures cannot be declared in a vertex shader by default.
|
|
{
|
|
wgpu::ShaderModule vsModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
|
#version 450
|
|
layout(set = 0, binding = 0, rgba8) uniform image2D image0;
|
|
void main() {
|
|
vec4 pixel = imageLoad(image0, ivec2(gl_VertexIndex, 0));
|
|
imageStore(image0, ivec2(gl_VertexIndex, 0), pixel * 2);
|
|
})");
|
|
|
|
utils::ComboRenderPipelineDescriptor descriptor(device);
|
|
descriptor.layout = nullptr;
|
|
descriptor.vertexStage.module = vsModule;
|
|
descriptor.cFragmentStage.module = mDefaultFSModule;
|
|
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
|
|
}
|
|
|
|
// Read-write storage textures cannot be declared in a fragment shader by default.
|
|
{
|
|
wgpu::ShaderModule fsModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
|
#version 450
|
|
layout(set = 0, binding = 0, rgba8) uniform image2D image0;
|
|
void main() {
|
|
vec4 pixel = imageLoad(image0, ivec2(gl_FragCoord.xy));
|
|
imageStore(image0, ivec2(gl_FragCoord.xy), pixel * 2);
|
|
})");
|
|
|
|
utils::ComboRenderPipelineDescriptor descriptor(device);
|
|
descriptor.layout = nullptr;
|
|
descriptor.vertexStage.module = mDefaultVSModule;
|
|
descriptor.cFragmentStage.module = fsModule;
|
|
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
|
|
}
|
|
|
|
// Read-write storage textures cannot be declared in a compute shader by default.
|
|
{
|
|
wgpu::ShaderModule csModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
|
|
#version 450
|
|
layout(set = 0, binding = 0, rgba8) uniform image2D image0;
|
|
void main() {
|
|
vec4 pixel = imageLoad(image0, ivec2(gl_LocalInvocationID.xy));
|
|
imageStore(image0, ivec2(gl_LocalInvocationID.xy), pixel * 2);
|
|
})");
|
|
|
|
wgpu::ComputePipelineDescriptor descriptor;
|
|
descriptor.layout = nullptr;
|
|
descriptor.computeStage.module = csModule;
|
|
descriptor.computeStage.entryPoint = "main";
|
|
|
|
ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&descriptor));
|
|
}
|
|
}
|
|
|
|
// Test that using read-only storage texture and write-only storage texture in
|
|
// BindGroupLayout is valid, while using read-write storage texture is not allowed now.
|
|
TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingType) {
|
|
struct TestSpec {
|
|
wgpu::ShaderStage stage;
|
|
wgpu::BindingType type;
|
|
bool valid;
|
|
};
|
|
constexpr std::array<TestSpec, 9> kTestSpecs = {
|
|
{{wgpu::ShaderStage::Vertex, wgpu::BindingType::ReadonlyStorageTexture, true},
|
|
{wgpu::ShaderStage::Vertex, wgpu::BindingType::WriteonlyStorageTexture, false},
|
|
{wgpu::ShaderStage::Vertex, wgpu::BindingType::StorageTexture, false},
|
|
{wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, true},
|
|
{wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, true},
|
|
{wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageTexture, false},
|
|
{wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, true},
|
|
{wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, true},
|
|
{wgpu::ShaderStage::Compute, wgpu::BindingType::StorageTexture, false}}};
|
|
|
|
for (const auto& testSpec : kTestSpecs) {
|
|
wgpu::BindGroupLayoutEntry binding = {0, testSpec.stage, testSpec.type};
|
|
binding.storageTextureFormat = wgpu::TextureFormat::R32Uint;
|
|
wgpu::BindGroupLayoutDescriptor descriptor;
|
|
descriptor.bindingCount = 1;
|
|
descriptor.bindings = &binding;
|
|
|
|
if (testSpec.valid) {
|
|
device.CreateBindGroupLayout(&descriptor);
|
|
} else {
|
|
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Validate it is an error to declare a read-only or write-only storage texture in shaders with any
|
|
// format that doesn't support TextureUsage::Storage texture usages.
|
|
TEST_F(StorageTextureValidationTests, StorageTextureFormatInShaders) {
|
|
// Not include RGBA8UnormSrgb, BGRA8Unorm, BGRA8UnormSrgb because they are not related to any
|
|
// SPIR-V Image Formats.
|
|
constexpr std::array<wgpu::TextureFormat, 32> kWGPUTextureFormatSupportedAsSPIRVImageFormats = {
|
|
wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::R32Sint,
|
|
wgpu::TextureFormat::R32Float, wgpu::TextureFormat::RGBA8Unorm,
|
|
wgpu::TextureFormat::RGBA8Snorm, wgpu::TextureFormat::RGBA8Uint,
|
|
wgpu::TextureFormat::RGBA8Sint, wgpu::TextureFormat::RG32Uint,
|
|
wgpu::TextureFormat::RG32Sint, wgpu::TextureFormat::RG32Float,
|
|
wgpu::TextureFormat::RGBA16Uint, wgpu::TextureFormat::RGBA16Sint,
|
|
wgpu::TextureFormat::RGBA16Float, wgpu::TextureFormat::RGBA32Uint,
|
|
wgpu::TextureFormat::RGBA32Sint, wgpu::TextureFormat::RGBA32Float,
|
|
wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::R8Snorm,
|
|
wgpu::TextureFormat::R8Uint, wgpu::TextureFormat::R8Sint,
|
|
wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R16Sint,
|
|
wgpu::TextureFormat::R16Float, wgpu::TextureFormat::RG8Unorm,
|
|
wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint,
|
|
wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG16Uint,
|
|
wgpu::TextureFormat::RG16Sint, wgpu::TextureFormat::RG16Float,
|
|
wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::RG11B10Float};
|
|
|
|
for (wgpu::BindingType storageTextureBindingType : kSupportedStorageTextureBindingTypes) {
|
|
for (wgpu::TextureFormat format : kWGPUTextureFormatSupportedAsSPIRVImageFormats) {
|
|
std::string computeShader =
|
|
CreateComputeShaderWithStorageTexture(storageTextureBindingType, format);
|
|
if (utils::TextureFormatSupportsStorageTexture(format)) {
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute,
|
|
computeShader.c_str());
|
|
} else {
|
|
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(
|
|
device, utils::SingleShaderStage::Compute, computeShader.c_str()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify that declaring a storage texture format that is not supported in WebGPU causes validation
|
|
// error.
|
|
TEST_F(StorageTextureValidationTests, UnsupportedSPIRVStorageTextureFormat) {
|
|
struct TextureFormatInfo {
|
|
const char* name;
|
|
const char* componentTypePrefix;
|
|
};
|
|
|
|
constexpr std::array<TextureFormatInfo, 7> kUnsupportedTextureFormats = {{{"rgba16", ""},
|
|
{"rg16", ""},
|
|
{"r16", ""},
|
|
{"rgba16_snorm", ""},
|
|
{"rg16_snorm", ""},
|
|
{"r16_snorm", ""},
|
|
{"rgb10_a2ui", "u"}}};
|
|
|
|
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
|
for (const TextureFormatInfo& formatInfo : kUnsupportedTextureFormats) {
|
|
std::string computeShader = CreateComputeShaderWithStorageTexture(
|
|
bindingType, formatInfo.name, formatInfo.componentTypePrefix);
|
|
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, utils::SingleShaderStage::Compute,
|
|
computeShader.c_str()));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify when we create and use a bind group layout with storage textures in the creation of
|
|
// render and compute pipeline, the binding type in the bind group layout must match the
|
|
// declaration in the shader.
|
|
TEST_F(StorageTextureValidationTests, BindGroupLayoutEntryTypeMatchesShaderDeclaration) {
|
|
constexpr std::array<wgpu::BindingType, 7> kSupportedBindingTypes = {
|
|
wgpu::BindingType::UniformBuffer, wgpu::BindingType::StorageBuffer,
|
|
wgpu::BindingType::ReadonlyStorageBuffer, wgpu::BindingType::Sampler,
|
|
wgpu::BindingType::SampledTexture, wgpu::BindingType::ReadonlyStorageTexture,
|
|
wgpu::BindingType::WriteonlyStorageTexture};
|
|
constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float;
|
|
|
|
for (wgpu::BindingType bindingTypeInShader : kSupportedStorageTextureBindingTypes) {
|
|
// Create the compute shader with the given binding type.
|
|
std::string computeShader =
|
|
CreateComputeShaderWithStorageTexture(bindingTypeInShader, kStorageTextureFormat);
|
|
wgpu::ShaderModule csModule = utils::CreateShaderModule(
|
|
device, utils::SingleShaderStage::Compute, computeShader.c_str());
|
|
|
|
// Set common fields of compute pipeline descriptor.
|
|
wgpu::ComputePipelineDescriptor defaultComputePipelineDescriptor;
|
|
defaultComputePipelineDescriptor.computeStage.module = csModule;
|
|
defaultComputePipelineDescriptor.computeStage.entryPoint = "main";
|
|
|
|
// Set common fileds of bind group layout binding.
|
|
wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry;
|
|
defaultBindGroupLayoutEntry.binding = 0;
|
|
defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute;
|
|
defaultBindGroupLayoutEntry.storageTextureFormat = kStorageTextureFormat;
|
|
|
|
for (wgpu::BindingType bindingTypeInBindgroupLayout : kSupportedBindingTypes) {
|
|
wgpu::ComputePipelineDescriptor computePipelineDescriptor =
|
|
defaultComputePipelineDescriptor;
|
|
|
|
// Create bind group layout with different binding types.
|
|
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
|
bindGroupLayoutBinding.type = bindingTypeInBindgroupLayout;
|
|
wgpu::BindGroupLayout bindGroupLayout =
|
|
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
|
computePipelineDescriptor.layout =
|
|
utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
|
|
|
|
// The binding type in the bind group layout must the same as the related image object
|
|
// declared in shader.
|
|
if (bindingTypeInBindgroupLayout == bindingTypeInShader) {
|
|
device.CreateComputePipeline(&computePipelineDescriptor);
|
|
} else {
|
|
ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&computePipelineDescriptor));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify it is invalid not to set a valid texture format in a bind group layout when the binding
|
|
// type is read-only or write-only storage texture.
|
|
TEST_F(StorageTextureValidationTests, UndefinedStorageTextureFormatInBindGroupLayout) {
|
|
wgpu::BindGroupLayoutEntry errorBindGroupLayoutEntry;
|
|
errorBindGroupLayoutEntry.binding = 0;
|
|
errorBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute;
|
|
errorBindGroupLayoutEntry.storageTextureFormat = wgpu::TextureFormat::Undefined;
|
|
|
|
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
|
errorBindGroupLayoutEntry.type = bindingType;
|
|
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {errorBindGroupLayoutEntry}));
|
|
}
|
|
}
|
|
|
|
// Verify it is invalid to create a bind group layout with storage textures and an unsupported
|
|
// storage texture format.
|
|
TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroupLayout) {
|
|
wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry;
|
|
defaultBindGroupLayoutEntry.binding = 0;
|
|
defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute;
|
|
|
|
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
|
for (wgpu::TextureFormat textureFormat : utils::kAllTextureFormats) {
|
|
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
|
bindGroupLayoutBinding.type = bindingType;
|
|
bindGroupLayoutBinding.storageTextureFormat = textureFormat;
|
|
if (utils::TextureFormatSupportsStorageTexture(textureFormat)) {
|
|
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
|
} else {
|
|
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify the storage texture format in the bind group layout must match the declaration in shader.
|
|
TEST_F(StorageTextureValidationTests, BindGroupLayoutStorageTextureFormatMatchesShaderDeclaration) {
|
|
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
|
for (wgpu::TextureFormat storageTextureFormatInShader : utils::kAllTextureFormats) {
|
|
if (!utils::TextureFormatSupportsStorageTexture(storageTextureFormatInShader)) {
|
|
continue;
|
|
}
|
|
|
|
// Create the compute shader module with the given binding type and storage texture
|
|
// format.
|
|
std::string computeShader =
|
|
CreateComputeShaderWithStorageTexture(bindingType, storageTextureFormatInShader);
|
|
wgpu::ShaderModule csModule = utils::CreateShaderModule(
|
|
device, utils::SingleShaderStage::Compute, computeShader.c_str());
|
|
|
|
// Set common fields of compute pipeline descriptor.
|
|
wgpu::ComputePipelineDescriptor defaultComputePipelineDescriptor;
|
|
defaultComputePipelineDescriptor.computeStage.module = csModule;
|
|
defaultComputePipelineDescriptor.computeStage.entryPoint = "main";
|
|
|
|
// Set common fileds of bind group layout binding.
|
|
wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry = {0, wgpu::ShaderStage::Compute,
|
|
bindingType};
|
|
|
|
for (wgpu::TextureFormat storageTextureFormatInBindGroupLayout :
|
|
utils::kAllTextureFormats) {
|
|
if (!utils::TextureFormatSupportsStorageTexture(
|
|
storageTextureFormatInBindGroupLayout)) {
|
|
continue;
|
|
}
|
|
|
|
// Create the bind group layout with the given storage texture format.
|
|
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
|
bindGroupLayoutBinding.storageTextureFormat = storageTextureFormatInBindGroupLayout;
|
|
wgpu::BindGroupLayout bindGroupLayout =
|
|
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
|
|
|
// Create the compute pipeline with the bind group layout.
|
|
wgpu::ComputePipelineDescriptor computePipelineDescriptor =
|
|
defaultComputePipelineDescriptor;
|
|
computePipelineDescriptor.layout =
|
|
utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
|
|
|
|
// The storage texture format in the bind group layout must be the same as the one
|
|
// declared in the shader.
|
|
if (storageTextureFormatInShader == storageTextureFormatInBindGroupLayout) {
|
|
device.CreateComputePipeline(&computePipelineDescriptor);
|
|
} else {
|
|
ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&computePipelineDescriptor));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify the dimension of the bind group layout with storage textures must match the one declared
|
|
// in shader.
|
|
TEST_F(StorageTextureValidationTests, BindGroupLayoutViewDimensionMatchesShaderDeclaration) {
|
|
constexpr std::array<wgpu::TextureViewDimension, 6> kAllDimensions = {
|
|
wgpu::TextureViewDimension::e1D, wgpu::TextureViewDimension::e2D,
|
|
wgpu::TextureViewDimension::e2DArray, wgpu::TextureViewDimension::Cube,
|
|
wgpu::TextureViewDimension::CubeArray, wgpu::TextureViewDimension::e3D};
|
|
constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float;
|
|
|
|
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
|
for (wgpu::TextureViewDimension dimensionInShader : kAllDimensions) {
|
|
// Create the compute shader with the given texture view dimension.
|
|
std::string computeShader = CreateComputeShaderWithStorageTexture(
|
|
bindingType, kStorageTextureFormat, dimensionInShader);
|
|
wgpu::ShaderModule csModule = utils::CreateShaderModule(
|
|
device, utils::SingleShaderStage::Compute, computeShader.c_str());
|
|
|
|
// Set common fields of compute pipeline descriptor.
|
|
wgpu::ComputePipelineDescriptor defaultComputePipelineDescriptor;
|
|
defaultComputePipelineDescriptor.computeStage.module = csModule;
|
|
defaultComputePipelineDescriptor.computeStage.entryPoint = "main";
|
|
|
|
// Set common fileds of bind group layout binding.
|
|
wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry = {0, wgpu::ShaderStage::Compute,
|
|
bindingType};
|
|
defaultBindGroupLayoutEntry.storageTextureFormat = kStorageTextureFormat;
|
|
|
|
for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kAllDimensions) {
|
|
// Create the bind group layout with the given texture view dimension.
|
|
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
|
bindGroupLayoutBinding.viewDimension = dimensionInBindGroupLayout;
|
|
wgpu::BindGroupLayout bindGroupLayout =
|
|
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
|
|
|
// Create the compute pipeline with the bind group layout.
|
|
wgpu::ComputePipelineDescriptor computePipelineDescriptor =
|
|
defaultComputePipelineDescriptor;
|
|
computePipelineDescriptor.layout =
|
|
utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
|
|
|
|
// The texture dimension in the bind group layout must be the same as the one
|
|
// declared in the shader.
|
|
if (dimensionInShader == dimensionInBindGroupLayout) {
|
|
device.CreateComputePipeline(&computePipelineDescriptor);
|
|
} else {
|
|
ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&computePipelineDescriptor));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify that in a bind group layout binding neither read-only nor write-only storage textures
|
|
// are allowed to have dynamic offsets.
|
|
TEST_F(StorageTextureValidationTests, StorageTextureCannotHaveDynamicOffsets) {
|
|
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
|
|
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding;
|
|
bindGroupLayoutBinding.binding = 0;
|
|
bindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
|
|
bindGroupLayoutBinding.type = storageBindingType;
|
|
bindGroupLayoutBinding.storageTextureFormat = wgpu::TextureFormat::R32Float;
|
|
|
|
bindGroupLayoutBinding.hasDynamicOffset = true;
|
|
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding}));
|
|
}
|
|
}
|
|
|
|
// Verify that only a texture view can be used as a read-only or write-only storage texture in a
|
|
// bind group.
|
|
TEST_F(StorageTextureValidationTests, StorageTextureBindingTypeInBindGroup) {
|
|
constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float;
|
|
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
|
|
// Create a bind group layout.
|
|
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding;
|
|
bindGroupLayoutBinding.binding = 0;
|
|
bindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
|
|
bindGroupLayoutBinding.type = storageBindingType;
|
|
bindGroupLayoutBinding.storageTextureFormat = kStorageTextureFormat;
|
|
wgpu::BindGroupLayout bindGroupLayout =
|
|
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
|
|
|
// Buffers are not allowed to be used as storage textures in a bind group.
|
|
{
|
|
wgpu::BufferDescriptor descriptor;
|
|
descriptor.size = 1024;
|
|
descriptor.usage = wgpu::BufferUsage::Uniform;
|
|
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
|
|
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bindGroupLayout, {{0, buffer}}));
|
|
}
|
|
|
|
// Samplers are not allowed to be used as storage textures in a bind group.
|
|
{
|
|
wgpu::SamplerDescriptor descriptor = utils::GetDefaultSamplerDescriptor();
|
|
wgpu::Sampler sampler = device.CreateSampler(&descriptor);
|
|
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bindGroupLayout, {{0, sampler}}));
|
|
}
|
|
|
|
// Texture views are allowed to be used as storage textures in a bind group.
|
|
{
|
|
wgpu::TextureView textureView =
|
|
CreateTexture(wgpu::TextureUsage::Storage, kStorageTextureFormat).CreateView();
|
|
utils::MakeBindGroup(device, bindGroupLayout, {{0, textureView}});
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify that a texture used as read-only or write-only storage texture in a bind group must be
|
|
// created with the texture usage wgpu::TextureUsage::STORAGE.
|
|
TEST_F(StorageTextureValidationTests, StorageTextureUsageInBindGroup) {
|
|
constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float;
|
|
constexpr std::array<wgpu::TextureUsage, 6> kTextureUsages = {
|
|
wgpu::TextureUsage::CopySrc, wgpu::TextureUsage::CopyDst,
|
|
wgpu::TextureUsage::Sampled, wgpu::TextureUsage::Storage,
|
|
wgpu::TextureUsage::OutputAttachment, wgpu::TextureUsage::Present};
|
|
|
|
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
|
|
// Create a bind group layout.
|
|
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding;
|
|
bindGroupLayoutBinding.binding = 0;
|
|
bindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
|
|
bindGroupLayoutBinding.type = storageBindingType;
|
|
bindGroupLayoutBinding.storageTextureFormat = wgpu::TextureFormat::R32Float;
|
|
wgpu::BindGroupLayout bindGroupLayout =
|
|
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
|
|
|
for (wgpu::TextureUsage usage : kTextureUsages) {
|
|
// Create texture views with different texture usages
|
|
wgpu::TextureView textureView =
|
|
CreateTexture(usage, kStorageTextureFormat).CreateView();
|
|
|
|
// Verify that the texture used as storage texture must be created with the texture
|
|
// usage wgpu::TextureUsage::STORAGE.
|
|
if (usage & wgpu::TextureUsage::Storage) {
|
|
utils::MakeBindGroup(device, bindGroupLayout, {{0, textureView}});
|
|
} else {
|
|
ASSERT_DEVICE_ERROR(
|
|
utils::MakeBindGroup(device, bindGroupLayout, {{0, textureView}}));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify that the format of a texture used as read-only or write-only storage texture in a bind
|
|
// group must match the corresponding bind group binding.
|
|
TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroup) {
|
|
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
|
|
wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry;
|
|
defaultBindGroupLayoutEntry.binding = 0;
|
|
defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute;
|
|
defaultBindGroupLayoutEntry.type = storageBindingType;
|
|
|
|
for (wgpu::TextureFormat formatInBindGroupLayout : utils::kAllTextureFormats) {
|
|
if (!utils::TextureFormatSupportsStorageTexture(formatInBindGroupLayout)) {
|
|
continue;
|
|
}
|
|
|
|
// Create a bind group layout with given storage texture format.
|
|
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
|
bindGroupLayoutBinding.storageTextureFormat = formatInBindGroupLayout;
|
|
wgpu::BindGroupLayout bindGroupLayout =
|
|
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
|
|
|
for (wgpu::TextureFormat textureViewFormat : utils::kAllTextureFormats) {
|
|
if (!utils::TextureFormatSupportsStorageTexture(textureViewFormat)) {
|
|
continue;
|
|
}
|
|
|
|
// Create texture views with different texture formats.
|
|
wgpu::TextureView storageTextureView =
|
|
CreateTexture(wgpu::TextureUsage::Storage, textureViewFormat).CreateView();
|
|
|
|
// Verify that the format of the texture view used as storage texture in a bind
|
|
// group must match the storage texture format declaration in the bind group layout.
|
|
if (textureViewFormat == formatInBindGroupLayout) {
|
|
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTextureView}});
|
|
} else {
|
|
ASSERT_DEVICE_ERROR(
|
|
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTextureView}}));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify that the dimension of a texture view used as read-only or write-only storage texture in a
|
|
// bind group must match the corresponding bind group binding.
|
|
TEST_F(StorageTextureValidationTests, StorageTextureViewDimensionInBindGroup) {
|
|
constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float;
|
|
constexpr uint32_t kArrayLayerCount = 6u;
|
|
|
|
// Currently we only support creating 2D-compatible texture view dimensions.
|
|
// TODO(jiawei.shao@intel.com): test the use of 1D and 3D texture view dimensions when they are
|
|
// supported in Dawn.
|
|
constexpr std::array<wgpu::TextureViewDimension, 4> kSupportedDimensions = {
|
|
wgpu::TextureViewDimension::e2D, wgpu::TextureViewDimension::e2DArray,
|
|
wgpu::TextureViewDimension::Cube, wgpu::TextureViewDimension::CubeArray};
|
|
|
|
wgpu::Texture texture =
|
|
CreateTexture(wgpu::TextureUsage::Storage, kStorageTextureFormat, 1, kArrayLayerCount);
|
|
|
|
wgpu::TextureViewDescriptor kDefaultTextureViewDescriptor;
|
|
kDefaultTextureViewDescriptor.format = kStorageTextureFormat;
|
|
kDefaultTextureViewDescriptor.baseMipLevel = 0;
|
|
kDefaultTextureViewDescriptor.mipLevelCount = 1;
|
|
kDefaultTextureViewDescriptor.baseArrayLayer = 0;
|
|
|
|
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
|
|
wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry;
|
|
defaultBindGroupLayoutEntry.binding = 0;
|
|
defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute;
|
|
defaultBindGroupLayoutEntry.type = storageBindingType;
|
|
defaultBindGroupLayoutEntry.storageTextureFormat = kStorageTextureFormat;
|
|
|
|
for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kSupportedDimensions) {
|
|
// Create a bind group layout with given texture view dimension.
|
|
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
|
bindGroupLayoutBinding.viewDimension = dimensionInBindGroupLayout;
|
|
wgpu::BindGroupLayout bindGroupLayout =
|
|
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
|
|
|
for (wgpu::TextureViewDimension dimensionOfTextureView : kSupportedDimensions) {
|
|
// Create a texture view with given texture view dimension.
|
|
wgpu::TextureViewDescriptor textureViewDescriptor = kDefaultTextureViewDescriptor;
|
|
textureViewDescriptor.dimension = dimensionOfTextureView;
|
|
|
|
if (dimensionOfTextureView == wgpu::TextureViewDimension::Cube ||
|
|
dimensionOfTextureView == wgpu::TextureViewDimension::CubeArray) {
|
|
textureViewDescriptor.arrayLayerCount = 6u;
|
|
} else {
|
|
textureViewDescriptor.arrayLayerCount = 1u;
|
|
}
|
|
wgpu::TextureView storageTextureView = texture.CreateView(&textureViewDescriptor);
|
|
|
|
// Verify that the dimension of the texture view used as storage texture in a bind
|
|
// group must match the texture view dimension declaration in the bind group layout.
|
|
if (dimensionInBindGroupLayout == dimensionOfTextureView) {
|
|
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTextureView}});
|
|
} else {
|
|
ASSERT_DEVICE_ERROR(
|
|
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTextureView}}));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify multisampled storage textures cannot be supported now.
|
|
TEST_F(StorageTextureValidationTests, MultisampledStorageTexture) {
|
|
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
|
std::string computeShader =
|
|
CreateComputeShaderWithStorageTexture(bindingType, "rgba8", "", "image2DMS");
|
|
wgpu::ShaderModule csModule = utils::CreateShaderModule(
|
|
device, utils::SingleShaderStage::Compute, computeShader.c_str());
|
|
|
|
wgpu::ComputePipelineDescriptor descriptor;
|
|
descriptor.layout = nullptr;
|
|
descriptor.computeStage.module = csModule;
|
|
descriptor.computeStage.entryPoint = "main";
|
|
|
|
ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&descriptor));
|
|
}
|
|
}
|
|
|
|
// Verify it is valid to use a texture as either read-only storage texture or write-only storage
|
|
// texture in a render pass.
|
|
TEST_F(StorageTextureValidationTests, StorageTextureInRenderPass) {
|
|
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
|
|
wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::Storage, kFormat);
|
|
|
|
wgpu::Texture outputAttachment = CreateTexture(wgpu::TextureUsage::OutputAttachment, kFormat);
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({outputAttachment.CreateView()});
|
|
|
|
for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) {
|
|
// Create a bind group that contains a storage texture.
|
|
wgpu::BindGroupLayout bindGroupLayout =
|
|
utils::MakeBindGroupLayout(device, {{.binding = 0,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.type = storageTextureType,
|
|
.storageTextureFormat = kFormat}});
|
|
|
|
wgpu::BindGroup bindGroupWithStorageTexture =
|
|
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}});
|
|
|
|
// It is valid to use a texture as read-only or write-only storage texture in the render
|
|
// pass.
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
renderPassEncoder.SetBindGroup(0, bindGroupWithStorageTexture);
|
|
renderPassEncoder.EndPass();
|
|
encoder.Finish();
|
|
}
|
|
}
|
|
|
|
// Verify it is valid to use a a texture as both read-only storage texture and sampled texture in
|
|
// one render pass, while it is invalid to use a texture as both write-only storage texture and
|
|
// sampled texture in one render pass.
|
|
TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRenderPass) {
|
|
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
|
|
wgpu::Texture storageTexture =
|
|
CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled, kFormat);
|
|
|
|
wgpu::Texture outputAttachment = CreateTexture(wgpu::TextureUsage::OutputAttachment, kFormat);
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({outputAttachment.CreateView()});
|
|
|
|
// Create a bind group that contains a storage texture and a sampled texture.
|
|
for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) {
|
|
// Create a bind group that binds the same texture as both storage texture and sampled
|
|
// texture.
|
|
wgpu::BindGroupLayout bindGroupLayout =
|
|
utils::MakeBindGroupLayout(device, {{.binding = 0,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.type = storageTextureType,
|
|
.storageTextureFormat = kFormat},
|
|
{.binding = 1,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.type = wgpu::BindingType::SampledTexture,
|
|
.storageTextureFormat = kFormat}});
|
|
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
|
device, bindGroupLayout,
|
|
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
|
|
|
// It is valid to use a a texture as both read-only storage texture and sampled texture in
|
|
// one render pass, while it is invalid to use a texture as both write-only storage
|
|
// texture an sampled texture in one render pass.
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
renderPassEncoder.SetBindGroup(0, bindGroup);
|
|
renderPassEncoder.EndPass();
|
|
switch (storageTextureType) {
|
|
case wgpu::BindingType::ReadonlyStorageTexture:
|
|
encoder.Finish();
|
|
break;
|
|
case wgpu::BindingType::WriteonlyStorageTexture:
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
break;
|
|
default:
|
|
UNREACHABLE();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify it is invalid to use a a texture as both storage texture (either read-only or write-only)
|
|
// and output attachment in one render pass.
|
|
TEST_F(StorageTextureValidationTests, StorageTextureAndOutputAttachmentInOneRenderPass) {
|
|
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
|
|
wgpu::Texture storageTexture =
|
|
CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::OutputAttachment, kFormat);
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({storageTexture.CreateView()});
|
|
|
|
for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) {
|
|
// Create a bind group that contains a storage texture.
|
|
wgpu::BindGroupLayout bindGroupLayout =
|
|
utils::MakeBindGroupLayout(device, {{.binding = 0,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.type = storageTextureType,
|
|
.storageTextureFormat = kFormat}});
|
|
wgpu::BindGroup bindGroupWithStorageTexture =
|
|
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}});
|
|
|
|
// It is invalid to use a texture as both storage texture and output attachment in one
|
|
// render pass.
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
renderPassEncoder.SetBindGroup(0, bindGroupWithStorageTexture);
|
|
renderPassEncoder.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
}
|
|
|
|
// Verify it is invalid to use a a texture as both read-only storage texture and write-only storage
|
|
// texture in one render pass.
|
|
TEST_F(StorageTextureValidationTests, ReadOnlyStorageTextureAndWriteOnlyStorageTexture) {
|
|
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
|
|
wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::Storage, kFormat);
|
|
|
|
// Create a bind group that uses the same texture as both read-only and write-only storage
|
|
// texture.
|
|
wgpu::BindGroupLayout bindGroupLayout =
|
|
utils::MakeBindGroupLayout(device, {{.binding = 0,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.type = wgpu::BindingType::ReadonlyStorageTexture,
|
|
.storageTextureFormat = kFormat},
|
|
{.binding = 1,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.type = wgpu::BindingType::WriteonlyStorageTexture,
|
|
.storageTextureFormat = kFormat}});
|
|
wgpu::BindGroup bindGroup =
|
|
utils::MakeBindGroup(device, bindGroupLayout,
|
|
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
|
|
|
// It is invalid to use a a texture as both read-only storage texture and write-only storage
|
|
// texture in one render pass.
|
|
wgpu::Texture outputAttachment = CreateTexture(wgpu::TextureUsage::OutputAttachment, kFormat);
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({outputAttachment.CreateView()});
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
renderPassEncoder.SetBindGroup(0, bindGroup);
|
|
renderPassEncoder.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|