CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Stephen White e8d9843973 Set the default ANGLE backend to swiftshader for example code.
As was done for DawnTest, we should set ANGLE's default backend to
SwiftShader for the examples as well.

Bug: dawn:691
Change-Id: I6ced2ffbeed48a555e74a9373c52cbf9e1e3c708
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42301
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-24 16:53:53 +00:00
build_overrides Remove obsolete build flag. 2021-01-11 18:27:52 +00:00
docs Vulkan: use VK_EXT_debug_utils instead of deprecated extensions. 2021-01-20 19:19:08 +00:00
examples Set the default ANGLE backend to swiftshader for example code. 2021-02-24 16:53:53 +00:00
generator Remove size_t from wire transfer structs 2021-02-18 22:36:19 +00:00
infra/config Reland "Add MSVC Dbg/Rel x64 to the CQ." 2021-01-29 13:16:16 +00:00
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src Use tint::transform::Spirv 2021-02-24 12:50:00 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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README.md docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Rename CreateReady*Pipeline to Create*PipelineAsync 2021-02-22 18:27:36 +00:00
dawn_wire.json Rename CreateReady*Pipeline to Create*PipelineAsync 2021-02-22 18:27:36 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.