106 lines
2.8 KiB
HLSL
106 lines
2.8 KiB
HLSL
SKIP: FAILED
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int tint_clamp(int e, int low, int high) {
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return min(max(e, low), high);
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}
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cbuffer cbuffer_x_7 : register(b0) {
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uint4 x_7[1];
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};
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cbuffer cbuffer_x_10 : register(b1) {
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uint4 x_10[4];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4 data[2] = (float4[2])0;
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int b = 0;
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int y = 0;
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int i = 0;
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const float x_42 = asfloat(x_7[0].x);
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const float x_45 = asfloat(x_7[0].x);
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const float4 tint_symbol_5[2] = {float4(x_42, x_42, x_42, x_42), float4(x_45, x_45, x_45, x_45)};
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data = tint_symbol_5;
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const int x_49 = asint(x_10[1].x);
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b = x_49;
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const float x_51 = gl_FragCoord.y;
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const int x_54 = asint(x_10[1].x);
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const float x_56 = gl_FragCoord.y;
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const int x_60 = asint(x_10[1].x);
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y = tint_clamp(int(x_51), (x_54 | int(x_56)), x_60);
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const int x_63 = asint(x_10[1].x);
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i = x_63;
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while (true) {
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bool x_82 = false;
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bool x_83 = false;
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const int x_68 = i;
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const int x_70 = asint(x_10[0].x);
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if ((x_68 < x_70)) {
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} else {
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break;
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}
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const int x_73 = b;
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const int x_75 = asint(x_10[0].x);
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const bool x_76 = (x_73 > x_75);
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x_83 = x_76;
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if (x_76) {
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const int x_79 = y;
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const int x_81 = asint(x_10[1].x);
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x_82 = (x_79 > x_81);
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x_83 = x_82;
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}
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if (x_83) {
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break;
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}
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const int x_86 = b;
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b = (x_86 + 1);
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{
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const int x_88 = i;
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i = (x_88 + 1);
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}
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}
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const int x_90 = b;
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const int x_92 = asint(x_10[0].x);
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if ((x_90 == x_92)) {
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const int x_97 = asint(x_10[2].x);
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const int x_99 = asint(x_10[1].x);
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const int x_101 = asint(x_10[3].x);
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const int x_104 = asint(x_10[1].x);
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const int x_107 = asint(x_10[2].x);
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const int x_110 = asint(x_10[2].x);
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const int x_113 = asint(x_10[1].x);
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const float4 tint_symbol_3 = float4(float(x_104), float(x_107), float(x_110), float(x_113));
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const int tint_symbol_4 = tint_clamp(x_97, x_99, x_101);
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data[tint_symbol_4] = tint_symbol_3;
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}
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const int x_118 = asint(x_10[1].x);
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const float4 x_120 = data[x_118];
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x_GLF_color = float4(x_120.x, x_120.y, x_120.z, x_120.w);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner(float4 gl_FragCoord_param) {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_6 = {x_GLF_color};
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return tint_symbol_6;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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