59 lines
1.3 KiB
WebGPU Shading Language
59 lines
1.3 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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alias Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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var<private> x_GLF_global_loop_count : i32;
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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fn main_1() {
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x_GLF_global_loop_count = 0;
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loop {
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let x_30 : i32 = x_GLF_global_loop_count;
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if ((x_30 < 100)) {
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} else {
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break;
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}
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let x_33 : i32 = x_GLF_global_loop_count;
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x_GLF_global_loop_count = (x_33 + 1);
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let x_35 : i32 = x_GLF_global_loop_count;
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let x_36 : i32 = x_GLF_global_loop_count;
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if (((x_35 * x_36) > 10)) {
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break;
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}
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}
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let x_41 : i32 = x_GLF_global_loop_count;
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if ((x_41 == 4)) {
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let x_47 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_50 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_53 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_56 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_47), f32(x_50), f32(x_53), f32(x_56));
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} else {
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let x_60 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_61 : f32 = f32(x_60);
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x_GLF_color = vec4<f32>(x_61, x_61, x_61, x_61);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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