dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-inst-combine-pack-unpack/0-opt.wgsl

107 lines
2.8 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
alias Arr = array<strided_arr, 7u>;
struct buf1 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
alias Arr_1 = array<strided_arr_1, 4u>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(1) var<uniform> x_6 : buf1;
@group(0) @binding(0) var<uniform> x_10 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : u32;
var v1 : vec4<f32>;
var E : f32;
var x_75 : bool;
var x_92 : bool;
var x_109 : bool;
var x_76_phi : bool;
var x_93_phi : bool;
var x_110_phi : bool;
let x_41 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_43 : f32 = x_6.x_GLF_uniform_float_values[1].el;
a = pack2x16unorm(vec2<f32>(x_41, x_43));
let x_46 : u32 = a;
v1 = unpack4x8snorm(x_46);
E = 0.01;
let x_49 : i32 = x_10.x_GLF_uniform_int_values[2].el;
let x_51 : f32 = v1[x_49];
let x_53 : f32 = x_6.x_GLF_uniform_float_values[2].el;
let x_55 : f32 = x_6.x_GLF_uniform_float_values[3].el;
let x_59 : f32 = E;
let x_60 : bool = (abs((x_51 - (x_53 / x_55))) < x_59);
x_76_phi = x_60;
if (x_60) {
let x_64 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_66 : f32 = v1[x_64];
let x_68 : f32 = x_6.x_GLF_uniform_float_values[4].el;
let x_70 : f32 = x_6.x_GLF_uniform_float_values[3].el;
let x_74 : f32 = E;
x_75 = (abs((x_66 - (x_68 / x_70))) < x_74);
x_76_phi = x_75;
}
let x_76 : bool = x_76_phi;
x_93_phi = x_76;
if (x_76) {
let x_80 : i32 = x_10.x_GLF_uniform_int_values[3].el;
let x_82 : f32 = v1[x_80];
let x_84 : f32 = x_6.x_GLF_uniform_float_values[5].el;
let x_87 : f32 = x_6.x_GLF_uniform_float_values[3].el;
let x_91 : f32 = E;
x_92 = (abs((x_82 - (-(x_84) / x_87))) < x_91);
x_93_phi = x_92;
}
let x_93 : bool = x_93_phi;
x_110_phi = x_93;
if (x_93) {
let x_97 : i32 = x_10.x_GLF_uniform_int_values[0].el;
let x_99 : f32 = v1[x_97];
let x_101 : f32 = x_6.x_GLF_uniform_float_values[6].el;
let x_104 : f32 = x_6.x_GLF_uniform_float_values[3].el;
let x_108 : f32 = E;
x_109 = (abs((x_99 - (-(x_101) / x_104))) < x_108);
x_110_phi = x_109;
}
let x_110 : bool = x_110_phi;
if (x_110) {
let x_115 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_118 : i32 = x_10.x_GLF_uniform_int_values[2].el;
let x_121 : i32 = x_10.x_GLF_uniform_int_values[2].el;
let x_124 : i32 = x_10.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_115), f32(x_118), f32(x_121), f32(x_124));
} else {
let x_128 : f32 = x_6.x_GLF_uniform_float_values[5].el;
x_GLF_color = vec4<f32>(x_128, x_128, x_128, x_128);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}